Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 91

Dev. Posts

Hybrid View

  1. #1
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by brayen View Post
    i think the main point is there has to be a risk, even whm gets bombarded by spells and ja that require closer range, what they want is to make sure if we are going to be meleeing we cant just have a safe nuker/healer in the back. Weather this is overpowered or not i dun think it would matter but i dont think it is needed either. Only thing id liek ot see is a "Stay" command so its easier to position it if anything.
    BLMs/WHMs generally don't bother with spells that put them inside the aoe range... and where a BLM/WHM can spam nuke/cure spells, the automaton can only cast one spell every so often. (Even the upcoming change won't let it spam cure spells like a WHM or RDM can.) So it's more of a risk vs reward thing, and automatons don't have the luxury of having other players around to cure them or to spam nukes (the reward) but still are expected to eat every aoe beyond 10' (and if you misjudge your deploy range, right up to melee).

    A Stay command would be a nice thing, since it also allows the automaton to remain in position between battles and even to remain in combat mode. It would prevent Cure VI being cancelled because the mob died, allows the maton to cure/remove status effects between mobs without deploying on an unclaimed target, avoid having the rescue/reposition the maton due to the mob running to a party member and out of range. On the negative side, you run more risk that the maton cannot target the mob with enfeebling/nuke spells, or even to cure you or the tank due to walking or being knocked out of range. It would be like a WHM under the effect of unerasable Bind while the tank gets pummeled just outside cure range. So such a Stay ability would have to be used in the right place at the right time, or it might work against you. Perfect for PUPs
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    I meant more like stay the command..as in it will remain still till commanded to engage or retrieve., it would still move into range when deployed to atk, this should result in their natural max distance for atk <ranger and mage> but will ease pet positioning as well i think...but you actually make a great point on one thing, having to deploy is another bit that could be mounted onto it, where in this "stay" command it will still cast buffs/na/cures...that actually would be supreme for when you dont want your whm bot in range i think. i mean i know it isnt perfect or anything but i think it would be great if at the very least positioning , as in when the mobs attention moves the battle to point b and your pet ends up meleeing its face which in tern makes it eat breath spells, and the only way then to reposition would be to move yourself back retieve and redeploy or dance with the mob and spin it.

    ..i hope that made sense lol
    (0)

  3. #3
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I would love to see it so if you deploy, no matter what, it goes in to melee range.

    With the stipulation that they add specialized deploys:
    level 20: Deploy at range (For SS, forces it to stay at max range)
    Level 50: Deploy on party (For whm/rdm, allows for beneficial spells to be cast outside of combat/without a BT)
    (0)

  4. #4
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Oooh that would be a cool idea, but it's sooo not going to happen :P
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #5
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Zhronne View Post
    Oooh that would be a cool idea, but it's sooo not going to happen :P
    they said the same thing about spells being on their own cast timer and about puppet casting the correct cure and about haste and dispel...u get the point ;p
    (0)

  6. #6
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    any chance we are seeing this changes this year? anyone knows?
    (0)
    --- Viva Mexico ---

  7. #7
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I was thinking it was gonna hit test late this week/next week, then prolly live by december. But with the new update schedule its hard to tell.
    (0)

  8. #8
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    they mention thf war and scholar updates, but there's no mention of puppetmaster updates, not even on the roadmap or on the text on the post, i think we need some kind of clarification from one of the mods.
    (0)
    --- Viva Mexico ---

  9. #9
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I always assumed it would have gone live with the next big patch (i.e. the level 99 cap).
    January?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #10
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    according to the road map, November.
    (0)
    --- Viva Mexico ---

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast