BLMs/WHMs generally don't bother with spells that put them inside the aoe range... and where a BLM/WHM can spam nuke/cure spells, the automaton can only cast one spell every so often. (Even the upcoming change won't let it spam cure spells like a WHM or RDM can.) So it's more of a risk vs reward thing, and automatons don't have the luxury of having other players around to cure them or to spam nukes (the reward) but still are expected to eat every aoe beyond 10' (and if you misjudge your deploy range, right up to melee).
A Stay command would be a nice thing, since it also allows the automaton to remain in position between battles and even to remain in combat mode. It would prevent Cure VI being cancelled because the mob died, allows the maton to cure/remove status effects between mobs without deploying on an unclaimed target, avoid having the rescue/reposition the maton due to the mob running to a party member and out of range. On the negative side, you run more risk that the maton cannot target the mob with enfeebling/nuke spells, or even to cure you or the tank due to walking or being knocked out of range. It would be like a WHM under the effect of unerasable Bind while the tank gets pummeled just outside cure range. So such a Stay ability would have to be used in the right place at the right time, or it might work against you. Perfect for PUPs![]()


Reply With Quote

