Quote Originally Posted by Smokenttp View Post
Just stoped by for a random tought but what about a modus veritas effect ja for regen spells?
Kinda similar to what I've been thinking; a Helix-style regen. It'd be a lot more potent than the other regens in terms of hp/tick to make up for the slower tick rate (9~10 seconds instead of 3, unless I'm mistaken about the helix ticks). Similarly, it'd be greatly buffed by mnd and have innate weather/day bonus.

Using the current test server style of helices:
20~39: 30 second duration; 100~200 hp healed; between cure II and III, depending on mnd/skill/cure pot
40~59: 60 second duration; 200~400 hp healed; between cure III and cure IV, depending on mnd/skill/cure pot
60~99: 90 second duration; 400~800 hp healed; between cure IV and cure V, depending on mnd/skill/cure pot

The general idea is that it gives sch a regen that's less "regen" and more "low tier cure spam", healing bigger chunks at a time. I'm not a sch, mnd you, so I have no idea how the hp restored potency I listed compares to typical helix damage, I'm just spitballing, lol