I like this idea. As I said in my main post, should consider Regen V at 99 while they're at it.Originally Posted by Camate
Healing magic mini-rant:
I deal with a few RDM and SCH that only cure in a Light Staff. They are WAY behind the times, sure. In this stage in the game, any mage that can equip a Surya's Staff/+1/+2/+3 can cap cure potency, thanks to the update.
As for items like Heka's Kalasiris... I personally got a Nefer Kalasiris to ensure I can cap it before I deal with the frustration that is the Voidwatch loot system, although yes in Scholar's predicament, you do need Heka's Kalasiris in the situations where you want to use Aurorastorm+Obi+Twilight Cape+Rapture to maintain 50% potency.
WHM is still the superior healer in all situations, even if SCH and RDM were given Cure V. None of them will EVER reach a WHM's ability to support the party in any serious event, and here's a couple reasons because I'm feeling nice today - even in scenarios where RDM+SCH would have V:
- Barspell potency (plus barspell merits). WHM/SCH has the best in the game, not to mention stuff like Orison Bliaud +2 under Afflatus Solace improving the MDB of the element. Any other job that casts these, as well as any WHM using a support job other than SCH results in inferior potency no matter what. Dare I mention how frustrated I get when a WHM/BLM, WHM/RDM, WHM/SMN, or another mage like RDM or SCH /WHM overwrites my barspells? I cringe to be honest. I feel it's an extremely underrated series of spells sometimes when I see support job discussions for WHM but I digress (as that is another topic so)...
- Shellra V with full merits.
- Cure VI in a pinch - it's an emergency cure outside of Abyssea, and Curaga V's for those even rarer pinches where you'd want to do a mini-Benediction I guess?
Regardless... I never feel comfortable healing unless I'm on White Mage anyways, but when it comes down to it, people should be able to support their healers. The issue at hand is: Just by how much?
RDM and SCH (and even in a way more-so Paladin, for additional hate purposes) DO need their cure abilities strengthened, but I'd settle for something that's not Cure V if it proves to be worth the time. It IS about time these stats were considered more (Healing skill and MND) on spells that aren't Cure V-VI or Curaga IV-V. The only reason they haven't mattered as much is that it takes no effort to reach the "soft cap" on these spells. Once that soft cap has been reached, not much will boost it other than cure potency and day/weather bonuses.


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