Why does all of this sound familiar... Throngs of people upset that a small handful of people are controlling the outcome of things, often putting the former at a disadvantage.
Hmm.
But in any case, I'm not even a white mage and I'm seriously starting to get fed-up with all of this class warfare that seems to be completely exacerbated by the devs who have done nothing but show they have a feeble paper understanding of the jobs and how they work/should be directed. The whole "Whm can only heal so rdm and sch should exist only to support them in tough fights" argument is totally rediculous, mainly because as many of you have pointed out, WHM is also the best buffer/status remover as well as the best healer with access to many of rdm's toys. Also the truth is almost every group would prefer 2 whms to a whm and a job to make the whm's job abit easier.
The dev's seem to live in an ideal world where you can go any job you want and every jobs bonuses make them worthwhile to have, and having a little bit of everything but not being able to make an impact with it is just as desirable as a job that only has one role but is clearly the best at it. SE usually has no clue how to handle middle of the road jobs (Pup, dnc, rdm, sch, ect) but seems to think that because they can do certain things, it means people will want them, but don't make them powerful enough to make use of some major abilities cuz then the "main jobs" get pushed back. (DNC waltzes for example - them being instant and uninterruptable is enough of a reasoning to make us locked out of healing for 25 seconds but whatever just throw more waltz potency gear our way I bet that'll work.)
And am I the only one getting sick of the "We're gunna add gear to fix the problem" solution going on? How many of you angry rdms and sch's have access to Heka's kalasiris hmm?

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