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  1. #11
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    I got a few things to say, not all SCH related though.

    Quote Originally Posted by Camate View Post
    In regards to wanting to the ability to cast Regen on alliance members, there have been a lot of people commenting on this, so we will be looking into making this an effect limited to scholar. We are going to need some time to develop and test this out so please give us a bit of time.
    Don't forget to look into making the BLU cure spells usable on alliance members too. This has also been an issue and brought up many times as well. I mean, you changed DNC heals to work on allies and... Everyone in general... Doesn't make much sense to leave BLU cures alone, especially if you further make changes to Regen.

    Also, thanks a lot for your Regen effect suggestions. We will take them into consideration.
    Those changes sound like they'd be fun if implemented. In particular, with the Regen+Sandstorm idea, I've had a similar idea where Regen would help boost Max HP since Regen seems to lose it's usefulness when HP is usually cured and topped off with the regular cures. Would definitely be useful.

    In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.

    We are looking at two main points:

    1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
    2. Making each job’s specialty stand out more

    ...

    However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.

    We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.
    I'd like to add a little to the first main point, which is that people want Cure V also for the lower enmity it generates. Cure IV generates a lot of enmity when you spam it, especially when you use it with Rapture. If you increase the amount cured by these spells, remember to tweak the enmity that goes along with it.

    Also, funny enough I recall cure spells used to be effected more by Healing Magic and MND a very long time ago, before the NA release. I wonder if we'll just be seeing a reversal to those formulas?
    (1)
    Last edited by Muras; 11-03-2011 at 11:44 AM.