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  1. #1
    Community Rep Camate's Avatar
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    I know there has been a lot of discussion regarding Regen and Cure V around the forums, so I wanted to pass along feedback that we received from the dev. team that Mocchi posted up earlier today.

    Quote Originally Posted by galay View Post
    1. Make it possible to cast Regen on alliance members
    2. Make a scholar only high level Regen
    3. Make abilities or traits which make it possible to use Regen strategically

    I’d really like the above three things if you are going to work on scholar’s regen. Since they can use weather magic, it would be cool to change the effects of Regen based on the type of weather casted.

    Aurorastorm + Regen: Enhances effect of Regen
    Voidstorm + Regen: Increases effect duration of Regen
    Firestorm + Regen: Regen + minor Regain
    Rainstorm + Regen: Regen + minor Refresh
    Sandstorm + Regen: Add half of the effect amount to your max HP
    Windstorm + Regen: Regen + gradual reduction in attack delay
    Hailstorm + Regen: Regen + gradual increase in magic critical hit rate
    Thunderstorm + Regen: Regen + gradual increase in critical hit rate

    I still feel like Cure V should be added too…
    Is that reason that Cure V has not yet been added to scholar’s spell repertoire due to the fact that it making it an AoE would be too efficient?
    In regards to wanting to the ability to cast Regen on alliance members, there have been a lot of people commenting on this, so we will be looking into making this an effect limited to scholar. We are going to need some time to develop and test this out so please give us a bit of time.

    Also, thanks a lot for your Regen effect suggestions. We will take them into consideration.

    In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.

    We are looking at two main points:

    1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
    2. Making each job’s specialty stand out more

    With the level cap being increased and HP/damage taken amounts increasing, we understand that HP recovery amounts are low; however, we feel that making it possible to have every job that can use cure able to handle things all on their own is a completely different story.

    While it’s possible for other jobs to help out with curing and cast support magic, which in turn create conditions making it easier to cure and also reduce the amount of cure-related stress, the job we have designated to be the main healer is white mage. Due to this, we do not currently have any plans of allowing jobs other than white mage to use Cure V.

    However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.

    We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.

    With that said our goal is not to make it so a certain job’s advantages are given to other jobs so they are able to do the same thing, instead we would like to look into how we can keep each job’s specialties intact and create ways that they can support other jobs.
    (20)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Thala's Avatar
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    Quote Originally Posted by Camate View Post
    While it’s possible for other jobs to help out with curing and cast support magic, which in turn create conditions making it easier to cure and also reduce the amount of cure-related stress, the job we have designated to be the main healer is white mage. Due to this, we do not currently have any plans of allowing jobs other than white mage to use Cure V.
    No no no no no no no no NO! I've had a lot of respect for a number of calls the XI team has made in the past year or two, but this is one I absolutely cannot agree with. If Cure V was the highest tier Cure spell, I'd say the point is debatable. But the advantage I have with WHM as a healer is not that I can cast Cure V, but rather that I can rapidly jump back and forth between casting Cure V and VI. If SCH and RDM were to be given Cure V, WHM would STILL be the superior healer. WHM would still have the highest tier Cure, an arsenal of Curagas, and the best means of curing debuffs. However, SCH and RDM would be more viable to fill the main healer role with Cure V. To say that WHM is the ONLY job that is allowed to be the main healer is absolutely ridiculous. Would you say that NIN can be the only evasion tank? PLD can be the only defense tank? SAM can be the only DD? BRD can be the only support? BLM can be the only magic DD? No! There are 20 jobs that realistically need to fill about 6 roles. Your stance on main healers right now comes off as extremely stubborn. A main healer is a required role in almost all non-soloable content (and the only reason any content is soloable is because it doesn't require a main healer). To essentially say "You must fill the main healer role with WHM" is the equivalent of saying "You must bring a WHM to everything", which is simply absurd.
    (16)

  3. #3
    Player TimeMage's Avatar
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    Mar 2011
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    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Thala View Post
    No no no no no no no no NO! I've had a lot of respect for a number of calls the XI team has made in the past year or two, but this is one I absolutely cannot agree with. If Cure V was the highest tier Cure spell, I'd say the point is debatable. But the advantage I have with WHM as a healer is not that I can cast Cure V, but rather that I can rapidly jump back and forth between casting Cure V and VI. If SCH and RDM were to be given Cure V, WHM would STILL be the superior healer. WHM would still have the highest tier Cure, an arsenal of Curagas, and the best means of curing debuffs. However, SCH and RDM would be more viable to fill the main healer role with Cure V. To say that WHM is the ONLY job that is allowed to be the main healer is absolutely ridiculous. Would you say that NIN can be the only evasion tank? PLD can be the only defense tank? SAM can be the only DD? BRD can be the only support? BLM can be the only magic DD? No! There are 20 jobs that realistically need to fill about 6 roles. Your stance on main healers right now comes off as extremely stubborn. A main healer is a required role in almost all non-soloable content (and the only reason any content is soloable is because it doesn't require a main healer). To essentially say "You must fill the main healer role with WHM" is the equivalent of saying "You must bring a WHM to everything", which is simply absurd.
    THIS. Word by word.
    (5)
    Frejan from Ragnarok, at your service.

  4. #4
    Player
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    Quote Originally Posted by Thala View Post
    No no no no no no no no NO! I've had a lot of respect for a number of calls the XI team has made in the past year or two, but this is one I absolutely cannot agree with. If Cure V was the highest tier Cure spell, I'd say the point is debatable. But the advantage I have with WHM as a healer is not that I can cast Cure V, but rather that I can rapidly jump back and forth between casting Cure V and VI. If SCH and RDM were to be given Cure V, WHM would STILL be the superior healer. WHM would still have the highest tier Cure, an arsenal of Curagas, and the best means of curing debuffs. However, SCH and RDM would be more viable to fill the main healer role with Cure V. To say that WHM is the ONLY job that is allowed to be the main healer is absolutely ridiculous. Would you say that NIN can be the only evasion tank? PLD can be the only defense tank? SAM can be the only DD? BRD can be the only support? BLM can be the only magic DD? No! There are 20 jobs that realistically need to fill about 6 roles. Your stance on main healers right now comes off as extremely stubborn. A main healer is a required role in almost all non-soloable content (and the only reason any content is soloable is because it doesn't require a main healer). To essentially say "You must fill the main healer role with WHM" is the equivalent of saying "You must bring a WHM to everything", which is simply absurd.
    that might have something to do with they just changed the dev team sending the one we had to14 and giving us back the old one who were on 14
    (0)

  5. #5
    Player Tazz's Avatar
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    Mar 2011
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    Character
    Tazz
    World
    Fenrir
    Main Class
    SCH Lv 99
    One of the main issues with not having cure V on other support healing jobs is I will cure IV a party member who is low on hp at or around the same time the WHM casts cure V or VI on the same low health party member which results in one of two scenarios.

    1. My cure IV will hit first and the WHM cure VI will hit for like 300 hp recovered.
    2. WHM's cure V hits first and my cure IV hits for 0 hp recovered.

    This is most likely a party communication issue but at the same time its very frustrating for both the support healers and the WHM playing the main healing role.

    A very similar issues happens even more often with regen spells I will cast a perpetuance'd regen IV on a party member and another healer will immediately spam cure them to full HP making the regen spell next to useless. Probably nothing that can be fixed but very frustrating.

    A possible solution could be to add a cure tier thats in between 4 and 5. Thus giving the back up mages a happy solution to the need for a better cure spell without messing with the lower levels of cure III and IV spells

    Another idea I had is to allow non whm's cure V but make it take full hate like the other cures, not the reduced cure III liek cure V is to whm. This would help ensure that only the WHM is cure V'ing people the majority of the time since if a RDM or SCH casts cure V they risk pulling much more hate than a lower tier cure.

    The best thing I like about regen is the length of it. I can cast it and then move to debuffs or nuking while not worrying extremely about HP recovery of the party. Shortening the duration of regen's would take a lot away from the regen spells. (as recently changed on the test server)

    I did read the post from Camate, I only wanted to express my ideas, feelings, and frustrations about the cure regen fiasco.
    (4)

  6. #6
    Player Vold's Avatar
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    Mar 2011
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    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Cure V stuff
    Frankly, it sounds damn easier to just give those jobs cure V than to adjust this and that so IV is more powerful.

    I'll be straight up. I want cure V for rdm so it can be a viable rep for WHM in Abyssea. Now, notice I say viable. What I mean is, if I feel like playing RDM, I want to be able to do it on just the most trivial of encounters. I'm not asking for RDM main healing Shinryu here. I'm talking viable healing on most "simple" targets that don't require cure5/6 spam but yet cure3/4 spam can't fly. It's not asking for much, and sure it's stepping on WHM toes. But it is right for those jobs to have cure V at level 99. And it's the dev's jobs to keep it balanced. Remove the low enmity for RDM/SCH. Fear of death(weakness downtime) will maintain balance. Or, keep dishing out content that rapes. Whichever works.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  7. #7
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,157
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    I know there has been a lot of discussion regarding Regen and Cure V around the forums, so I wanted to pass along feedback that we received from the dev. team that Mocchi posted up earlier today.



    In regards to wanting to the ability to cast Regen on alliance members, there have been a lot of people commenting on this, so we will be looking into making this an effect limited to scholar. We are going to need some time to develop and test this out so please give us a bit of time.

    Also, thanks a lot for your Regen effect suggestions. We will take them into consideration.

    In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.

    We are looking at two main points:

    1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
    2. Making each job’s specialty stand out more

    With the level cap being increased and HP/damage taken amounts increasing, we understand that HP recovery amounts are low; however, we feel that making it possible to have every job that can use cure able to handle things all on their own is a completely different story.

    While it’s possible for other jobs to help out with curing and cast support magic, which in turn create conditions making it easier to cure and also reduce the amount of cure-related stress, the job we have designated to be the main healer is white mage. Due to this, we do not currently have any plans of allowing jobs other than white mage to use Cure V.

    However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.

    We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.

    With that said our goal is not to make it so a certain job’s advantages are given to other jobs so they are able to do the same thing, instead we would like to look into how we can keep each job’s specialties intact and create ways that they can support other jobs.
    Giving SCH cure V doesn't take anything away from WHM. They would still have a higher tier cure. For many years, you could invite many jobs to handle a healing role. While WHM would do it best, other jobs could do just fine in a pinch. Now, WHM is vastly superior and any other job just doesn't cut it at all. Increasing stat influence is silly. Just give SCH the spell. Increase the difference between cure V and cure VI, or decrease the difference between Cure V and cure IV.
    (3)

  8. #8
    Player Muras's Avatar
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    Mar 2011
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    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    I got a few things to say, not all SCH related though.

    Quote Originally Posted by Camate View Post
    In regards to wanting to the ability to cast Regen on alliance members, there have been a lot of people commenting on this, so we will be looking into making this an effect limited to scholar. We are going to need some time to develop and test this out so please give us a bit of time.
    Don't forget to look into making the BLU cure spells usable on alliance members too. This has also been an issue and brought up many times as well. I mean, you changed DNC heals to work on allies and... Everyone in general... Doesn't make much sense to leave BLU cures alone, especially if you further make changes to Regen.

    Also, thanks a lot for your Regen effect suggestions. We will take them into consideration.
    Those changes sound like they'd be fun if implemented. In particular, with the Regen+Sandstorm idea, I've had a similar idea where Regen would help boost Max HP since Regen seems to lose it's usefulness when HP is usually cured and topped off with the regular cures. Would definitely be useful.

    In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.

    We are looking at two main points:

    1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
    2. Making each job’s specialty stand out more

    ...

    However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.

    We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.
    I'd like to add a little to the first main point, which is that people want Cure V also for the lower enmity it generates. Cure IV generates a lot of enmity when you spam it, especially when you use it with Rapture. If you increase the amount cured by these spells, remember to tweak the enmity that goes along with it.

    Also, funny enough I recall cure spells used to be effected more by Healing Magic and MND a very long time ago, before the NA release. I wonder if we'll just be seeing a reversal to those formulas?
    (1)
    Last edited by Muras; 11-03-2011 at 11:44 AM.

  9. #9
    Player Scuro's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    I know there has been a lot of discussion regarding Regen and Cure V around the forums, so I wanted to pass along feedback that we received from the dev. team that Mocchi posted up earlier today.



    In regards to wanting to the ability to cast Regen on alliance members, there have been a lot of people commenting on this, so we will be looking into making this an effect limited to scholar. We are going to need some time to develop and test this out so please give us a bit of time.

    Also, thanks a lot for your Regen effect suggestions. We will take them into consideration.

    In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.

    We are looking at two main points:

    1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
    2. Making each job’s specialty stand out more

    With the level cap being increased and HP/damage taken amounts increasing, we understand that HP recovery amounts are low; however, we feel that making it possible to have every job that can use cure able to handle things all on their own is a completely different story.

    While it’s possible for other jobs to help out with curing and cast support magic, which in turn create conditions making it easier to cure and also reduce the amount of cure-related stress, the job we have designated to be the main healer is white mage. Due to this, we do not currently have any plans of allowing jobs other than white mage to use Cure V.

    However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.

    We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.

    With that said our goal is not to make it so a certain job’s advantages are given to other jobs so they are able to do the same thing, instead we would like to look into how we can keep each job’s specialties intact and create ways that they can support other jobs.
    I don't get it... Why make it so we can create a Cure V out of cure potency and mind.... and not give us Cure V.... that just sounds like more worthless effort that achieves nothing. Just seems absurd, unless you make it so I can pop Rapture every 15 seconds...

    Also if Cure V is really the spell that makes WHM actually useful, then you guys are doing something wrong with the job, and if its really that big of a deal. Give WHM Cure VII so that you can give Cure V to SCHs, because this is some BS. We are using cures that were useful at 75, which is completely pointless at 90, not to mention Cure IV generates more hate then Cure V, hence why it goes to PLD. Seriously... waita make it so that only WHMs can cure
    /slow clap
    (1)
    Last edited by Scuro; 11-03-2011 at 06:01 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  10. #10
    Player
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    Mar 2011
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    Quote Originally Posted by Camate View Post
    White Mage ONRY
    (0)

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