Results 1 to 10 of 88

Dev. Posts

Hybrid View

  1. #1
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    while these changes are welcome i feel the following:

    Light arts:
    Regen is a good step in the right direction but it feels a bit low for what the game requires in most battles, i would like at least another look over on the increased potency if at all possible, the duration on the other hand is very nice

    Dark arts:
    Changes to helix is a very mixed feeling, while the reduction in mp is a nice change the spell themselves are still rather underwhelming, and the fact that we are losing them as a unique spell it is hard to grasp what the future is holding(helix 2?) if there is no new helix to come then i will say the potency of these spells is still very weak and the damage over time it creates is very slow so it is a hard to determine at this time.

    tabula Rasa(2hr)
    the changes for tabula rasa are nice, after the last update i am still very pleased and these fixes are a smooth addition for the use of this powerful sch abuility

    Modus verita:
    Very nice on the reduced recast, however the issue where it hardly EVER lands on any NM still renderes this ability useless more times then not, while i wish i can say i will now be using this every 3min after this update it is not worth the time just to get a "miss"

    Klimaform:
    this is the best of the changes in my opinion, while we have given the spell to all jobs, this can only benefit everyone. Being able to increase magic acc full time from the use of a spell is right along the lines of a strategist.

    conclusion:
    *The regen from sch looks like they will be nice, however the rate of recovery is still a bit low for current content i hope this can be looked over
    *The Changes to the helix line of spell are at a bit of a mixed feeling, on one hand it was a unique spell to sch, on the other the spells were very poor, the general rumor going around is that they are planning a new tier of helix so at the moment these changes are hard to comment at current
    *Modus Verita STILL does not land
    (0)

  2. #2
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    Quote Originally Posted by brayen View Post
    while these changes are welcome i feel the following:

    Light arts:
    Regen is a good step in the right direction but it feels a bit low for what the game requires in most battles, i would like at least another look over on the increased potency if at all possible, the duration on the other hand is very nice

    Dark arts:
    Changes to helix is a very mixed feeling, while the reduction in mp is a nice change the spell themselves are still rather underwhelming, and the fact that we are losing them as a unique spell it is hard to grasp what the future is holding(helix 2?) if there is no new helix to come then i will say the potency of these spells is still very weak and the damage over time it creates is very slow so it is a hard to determine at this time.

    tabula Rasa(2hr)
    the changes for tabula rasa are nice, after the last update i am still very pleased and these fixes are a smooth addition for the use of this powerful sch abuility

    Modus verita:
    Very nice on the reduced recast, however the issue where it hardly EVER lands on any NM still renderes this ability useless more times then not, while i wish i can say i will now be using this every 3min after this update it is not worth the time just to get a "miss"

    Klimaform:
    this is the best of the changes in my opinion, while we have given the spell to all jobs, this can only benefit everyone. Being able to increase magic acc full time from the use of a spell is right along the lines of a strategist.

    conclusion:
    *The regen from sch looks like they will be nice, however the rate of recovery is still a bit low for current content i hope this can be looked over
    *The Changes to the helix line of spell are at a bit of a mixed feeling, on one hand it was a unique spell to sch, on the other the spells were very poor, the general rumor going around is that they are planning a new tier of helix so at the moment these changes are hard to comment at current
    *Modus Verita STILL does not land
    pretty much agreed with this, wouldnt hurt to bring regen potency up more, why not just just put a x3 while under light arts? would vastly improve the regen potency overall and would not outshine the powerfull 2hrs regen (i downgraded my sch to lvl 20 to test helixes and regen on lower levels and inside 2 hours i got a 42hp/tick regen 1 wich made my jaw drop and with adition to embrava made me solo an IT worm entirely on melee and helixes (58 dmg helixes while under 2hrs effect) PLEASE also consider that since a player need to WAIT 2hrs to do that AGAIN it is NOT overpowered), i think helixes should do more damage or have their acc adjusted since mostly i was hitting a 14 helix (altough it was thunder weather and i was using hydro helix but my max was a 32 helix wich would make it at around a thunder in damage but for 24 mp), but what disapointed me most is that the damage of a high level sch hardly will go past 100 now making then pretty much worse then an blm ancient magic (altough mp is alot lower) it wont help on high HP bosses at all,i would consider an potency boost on helixes AND adding tier II helixes more powerfull but more mp costly (lets see what about around 600+ base damage @ 90 duration and around 300 mp outside 2hrs) would actually help more on high level bosses. also learning those at around 75+(at 3 levels interval (geohelix II 75 , hydrohelix II 78, 81 anemohelix II, 84 pyrohelixII, 87 cryohelixII,90 ionohelix II, 93 NoctohelixII, 96 Luminohelix II)
    (0)