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  1. #1
    Player
    Join Date
    Jul 2011
    Posts
    597
    I'd still prefer them to just make Modus 10min like it's always been, and be 100% land.

    The nerf for it was due to SCH being able to stack the ability for huge damage if you somehow had 6+ SCH who knew how to time it with utmost precision. Why can't they just............you know, prevent it from stacking?



    Regen changes were much appreciated though. You're looking at 50hp/tic with Light Arts up and using +2 bonnet, which is better than what WHM can achieve with all their Regen merits/gear. Great for extended battles, although still isn't really enough to warrant coming as a SCH healer over WHM unless it's lower-lvl content where you can nuke to your hearts' content also.

    I also would like to hear more about the Helix adjustments since it's hard to test these proper, even on the test server. Only main bonus I've come to expect was the drastically reduced MP cost, which actually makes me want to bother using them now since the dmg-to-cost ratio is huge compared to the old amount. Would enjoy them even more if they hardly generated any emnity. Make it similar to other DoT spells you know? The job needs a couple niches that it excels in, and so far everything it has doesn't warrant that much attention, aside from perhaps Embrava abuse for zerg cases, but those are rare.



    For me though, what I'd really like adjusted for SCH is their category 2 merits. Majority of them are useless (why waste 2 stratagem charges for +25 m.acc or -50 emnity when I can just do two nukes w/ Ebuillence instead?) unless max'd out, and don't offer much compared to maxing Enlightenment/Stormsurge instead.

    Granted the community reps have teased an overhaul/adjustment to those have been in the works for some time, so perhaps we'll hear something soon enough.
    (2)
    Last edited by Kaisha; 10-11-2011 at 08:46 AM.

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    35
    Quote Originally Posted by Kaisha View Post
    I also would like to hear more about the Helix adjustments since it's hard to test these proper, even on the test server.
    Dark Arts gives helixes a (level/5)-3 bonus to base damage, 150% of that under TR. Duration is roughly doubled at level 95, haven't checked the duration modification at lower levels.

    Might mirror the Regen duration progression, whatever that is, given as how the effect bonus is the same.
    (0)
    Last edited by Foldypaws; 10-11-2011 at 04:01 PM.