Quote Originally Posted by Camate View Post
Cure V stuff
Frankly, it sounds damn easier to just give those jobs cure V than to adjust this and that so IV is more powerful.

I'll be straight up. I want cure V for rdm so it can be a viable rep for WHM in Abyssea. Now, notice I say viable. What I mean is, if I feel like playing RDM, I want to be able to do it on just the most trivial of encounters. I'm not asking for RDM main healing Shinryu here. I'm talking viable healing on most "simple" targets that don't require cure5/6 spam but yet cure3/4 spam can't fly. It's not asking for much, and sure it's stepping on WHM toes. But it is right for those jobs to have cure V at level 99. And it's the dev's jobs to keep it balanced. Remove the low enmity for RDM/SCH. Fear of death(weakness downtime) will maintain balance. Or, keep dishing out content that rapes. Whichever works.