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  1. #1
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Wow, people really trying to say Holy 2 and Banish 3 are better than Blizzard IV and Thunder IV? I know the math types had red mage as a better per mp healer than black mage for a long time, please don't pretend red mage is in a bad spot for nuking. I have to go to work now so I can't do math on this, but aside from the rare fully solaced holy spells someone please math out banish 3 and holy/holy 2 doing more damage than Blizzard/Thunder IV. And melee damage is irrelevant because any event you HAVE to have a white mage currently on that said white mage would be a fool to be meleeing. Red mages would be too, but you have the delusional almace red mages who think they always have to melee. If you can melee as the main healing mage and melee too, a red mage could do it as well as a white mage.

    Oh, and red mage already marginalized white mage once at 75. Apparently SE didn't like that. Scholar would smoke white mage once they get haste from /rdm. White mage had all the barspells, Cure v advantages at 75 and was still left behind in many missions / salvage/ etc because red mage was "so much better" in the eyes of the general populace. My old end game linkshell refused to allow white mages in limbus or salvage, and originally said no white mages in t1 or t2 in einherjar.
    (3)
    Last edited by Siiri; 11-03-2011 at 05:08 PM.

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    They need to significantly up the soft / hand caps for Cure I ~ IV and make Tranquil Heart reduce a significantly larger amount of enmity. It's the soft / hard caps that are making Cure IV heal for so little now, a SMN/WHM shouldn't be healing for the same amount as a RDM or SCH, ever.
    (0)

  3. #3
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Knowing how players work in this game give rdm and sch Cure V might as well get rid of the whm class as a main. The devs know it the player base has done that time and time again to other classes for years we exp without whm main at 75. Looks like they dont want a repeat performance lol.
    (4)

  4. #4
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by HimuraKenshyn View Post
    Knowing how players work in this game give rdm and sch Cure V might as well get rid of the whm class as a main. The devs know it the player base has done that time and time again to other classes for years we exp without whm main at 75. Looks like they dont want a repeat performance lol.
    This was a simple problem of MP recovery and longevity for WHM and BLM that could have been handled in countless simple ways by the development team at the time. The problem no longer exists for any job. If the current structure is a method to absolve past sins then it is extreme, and continues to leave two healing jobs out the picture instead of one.
    (0)

  5. #5
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Merton9999 View Post
    This was a simple problem of MP recovery and longevity for WHM and BLM that could have been handled in countless simple ways by the development team at the time. The problem no longer exists for any job. If the current structure is a method to absolve past sins then it is extreme, and continues to leave two healing jobs out the picture instead of one.
    The same attitudes that caused the problems in Tau era would cause the problems again today. This game has always followed the same pattern optimize for the best until something better comes along. Players have always found the best way to exploit the game for fastest xp best damage and if your class isn't the flavor of the month your left behind loljob it's been that way since the beginning its still that way today voidwatch and other content try to counter it with gimmicks and I still can't bring my blu lol. Let RDM have a greater cure that rivals the whm the whm as class would be shunned worst than tau why simply we don't even care about xp lost today lol. So yeah the devs have to do something to keep them viable and keep a balance in the act as soon as sch or rdm pass by the whm in curing your not going to see many whm's invited back to party again history will repeat it self this player base has done this over and over again...
    (3)

  6. #6
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by HimuraKenshyn View Post
    The same attitudes that caused the problems in Tau era would cause the problems again today. This game has always followed the same pattern optimize for the best until something better comes along. Players have always found the best way to exploit the game for fastest xp best damage and if your class isn't the flavor of the month your left behind loljob it's been that way since the beginning its still that way today voidwatch and other content try to counter it with gimmicks and I still can't bring my blu lol. Let RDM have a greater cure that rivals the whm the whm as class would be shunned worst than tau why simply we don't even care about xp lost today lol. So yeah the devs have to do something to keep them viable and keep a balance in the act as soon as sch or rdm pass by the whm in curing your not going to see many whm's invited back to party again history will repeat it self this player base has done this over and over again...
    Thing is, these players actually want this to happen. They want to be the main healer. They want to replace White Mage, so when the dev team takes steps to ensure this won't happen they freak out.

    Solution is simple, give WHM Erase II that removes multiple debuffs based on healing magic skill. Uncap the cureskin effect they get. Lower the MP cost on Cure VI. Then SE might be able to give RDM / SCH Cure V without them overtaking WHM.
    (3)

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by saevel View Post
    Thing is, these players actually want this to happen. They want to be the main healer. They want to replace White Mage, so when the dev team takes steps to ensure this won't happen they freak out.

    Solution is simple, give WHM Erase II that removes multiple debuffs based on healing magic skill. Uncap the cureskin effect they get. Lower the MP cost on Cure VI. Then SE might be able to give RDM / SCH Cure V without them overtaking WHM.
    Wrong.... basically.
    (5)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by saevel View Post
    Thing is, these players actually want this to happen. They want to be the main healer. They want to replace White Mage, so when the dev team takes steps to ensure this won't happen they freak out.

    Solution is simple, give WHM Erase II that removes multiple debuffs based on healing magic skill. Uncap the cureskin effect they get. Lower the MP cost on Cure VI. Then SE might be able to give RDM / SCH Cure V without them overtaking WHM.
    Cut the bullshit. We all know White Mage is already OP and handing out Cure V would do absolute nothing to change that.
    (0)

  9. #9
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    This is really all our fault as a playerbase for giving WHM the shaft all throughout ToAU.
    (3)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Not sure how bad mechanic design is the player's fault...

    By bad mechanic design Imo, 2 mage jobs with native healing skill but only one of them was much better at maintaing MP without outside support or resorting to /heal (TaU and earlier only ofc). Blm having no method of regaining MP outside of... aspir, when the majority of mobs don't have mp from being War/war, was also bad design.
    (2)
    Last edited by Neisan_Quetz; 11-04-2011 at 03:13 AM.

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