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  1. #41
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Knowing how players work in this game give rdm and sch Cure V might as well get rid of the whm class as a main. The devs know it the player base has done that time and time again to other classes for years we exp without whm main at 75. Looks like they dont want a repeat performance lol.
    (4)

  2. #42
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    I know there has been a lot of discussion regarding Regen and Cure V around the forums, so I wanted to pass along feedback that we received from the dev. team that Mocchi posted up earlier today.



    In regards to wanting to the ability to cast Regen on alliance members, there have been a lot of people commenting on this, so we will be looking into making this an effect limited to scholar. We are going to need some time to develop and test this out so please give us a bit of time.

    Also, thanks a lot for your Regen effect suggestions. We will take them into consideration.

    In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.

    We are looking at two main points:

    1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
    2. Making each job’s specialty stand out more

    With the level cap being increased and HP/damage taken amounts increasing, we understand that HP recovery amounts are low; however, we feel that making it possible to have every job that can use cure able to handle things all on their own is a completely different story.

    While it’s possible for other jobs to help out with curing and cast support magic, which in turn create conditions making it easier to cure and also reduce the amount of cure-related stress, the job we have designated to be the main healer is white mage. Due to this, we do not currently have any plans of allowing jobs other than white mage to use Cure V.

    However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.

    We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.

    With that said our goal is not to make it so a certain job’s advantages are given to other jobs so they are able to do the same thing, instead we would like to look into how we can keep each job’s specialties intact and create ways that they can support other jobs.
    So are you guys going to take away Cure 5 and Cure 6 from the PUP? [Incoming lolPUP main healing - laugh all you want but people are reporting from the test server that with the PUP changes, it's looking like more realistic]
    (0)

  3. #43
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Camate View Post
    I know there has been a lot of discussion regarding Regen and Cure V around the forums, so I wanted to pass along feedback that we received from the dev. team that Mocchi posted up earlier today.



    In regards to wanting to the ability to cast Regen on alliance members, there have been a lot of people commenting on this, so we will be looking into making this an effect limited to scholar. We are going to need some time to develop and test this out so please give us a bit of time.

    Also, thanks a lot for your Regen effect suggestions. We will take them into consideration.

    In regards to the topic on Cure V which has cropped up in various other threads, I would like to inform you of our current direction.

    We are looking at two main points:

    1. The HP recovery amount of Cure III and IV are too low, and it’s hard to keep up with healing
    2. Making each job’s specialty stand out more

    With the level cap being increased and HP/damage taken amounts increasing, we understand that HP recovery amounts are low; however, we feel that making it possible to have every job that can use cure able to handle things all on their own is a completely different story.

    While it’s possible for other jobs to help out with curing and cast support magic, which in turn create conditions making it easier to cure and also reduce the amount of cure-related stress, the job we have designated to be the main healer is white mage. Due to this, we do not currently have any plans of allowing jobs other than white mage to use Cure V.

    However, the solution isn’t to limit the functionality of those jobs that assist with curing. So one possibility we’re considering is increasing the influence of the healing skill and MND, as well as increasing the HP recovery amount more than it is currently.

    We believe this would involve making adjustments to jobs that have healing skill to improve the amount of HP recovered, but due to the fact that we will also be implementing cure potency equipment, implementing this aspect is simply one issue under consideration.

    With that said our goal is not to make it so a certain job’s advantages are given to other jobs so they are able to do the same thing, instead we would like to look into how we can keep each job’s specialties intact and create ways that they can support other jobs.
    Can you ask how is more cure potency gear going to help with the current cap when Whm/Blm/Rdm/Smn/Sch can all cap cure potency now? Even pup gets 34% and no native healing skill or spells...
    (1)
    Last edited by Neisan_Quetz; 11-03-2011 at 11:30 PM.

  4. #44
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Dreamin View Post
    So are you guys going to take away Cure 5 and Cure 6 from the PUP? [Incoming lolPUP main healing - laugh all you want but people are reporting from the test server that with the PUP changes, it's looking like more realistic]
    Lol the puppet can't be forced to stay out of aoe no way will it ever main heal something serious.
    (1)

  5. #45
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    This is really all our fault as a playerbase for giving WHM the shaft all throughout ToAU.
    (3)

  6. #46
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Not sure how bad mechanic design is the player's fault...

    By bad mechanic design Imo, 2 mage jobs with native healing skill but only one of them was much better at maintaing MP without outside support or resorting to /heal (TaU and earlier only ofc). Blm having no method of regaining MP outside of... aspir, when the majority of mobs don't have mp from being War/war, was also bad design.
    (2)
    Last edited by Neisan_Quetz; 11-04-2011 at 03:13 AM.

  7. #47
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Dreamin View Post
    So are you guys going to take away Cure 5 and Cure 6 from the PUP? [Incoming lolPUP main healing - laugh all you want but people are reporting from the test server that with the PUP changes, it's looking like more realistic]
    The automaton has to follow an AI system rather than being able to hand pick which spell it wants to cast and chain them back to back (Still have a "global recast" timer that they have to wait on to cast another spell.) They're not going to remove Cure V/VI from the Automaton because of that limitation...

    Also, qq @ pup not being a real job.
    (2)

  8. #48
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Pup is far from being able to main heal on anything important. It still does na over cures sadly. The puppet is a whm, so makes sense to have cure 5 and 6.

    I think things will be fine if cure 4 is returning 600+ hp with gear and the mind boost. RDM and SCH were never meant to be main healers, only backup.
    (1)

  9. #49
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by HimuraKenshyn View Post
    Knowing how players work in this game give rdm and sch Cure V might as well get rid of the whm class as a main. The devs know it the player base has done that time and time again to other classes for years we exp without whm main at 75. Looks like they dont want a repeat performance lol.
    This was a simple problem of MP recovery and longevity for WHM and BLM that could have been handled in countless simple ways by the development team at the time. The problem no longer exists for any job. If the current structure is a method to absolve past sins then it is extreme, and continues to leave two healing jobs out the picture instead of one.
    (0)

  10. #50
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Merton9999 View Post
    This was a simple problem of MP recovery and longevity for WHM and BLM that could have been handled in countless simple ways by the development team at the time. The problem no longer exists for any job. If the current structure is a method to absolve past sins then it is extreme, and continues to leave two healing jobs out the picture instead of one.
    The same attitudes that caused the problems in Tau era would cause the problems again today. This game has always followed the same pattern optimize for the best until something better comes along. Players have always found the best way to exploit the game for fastest xp best damage and if your class isn't the flavor of the month your left behind loljob it's been that way since the beginning its still that way today voidwatch and other content try to counter it with gimmicks and I still can't bring my blu lol. Let RDM have a greater cure that rivals the whm the whm as class would be shunned worst than tau why simply we don't even care about xp lost today lol. So yeah the devs have to do something to keep them viable and keep a balance in the act as soon as sch or rdm pass by the whm in curing your not going to see many whm's invited back to party again history will repeat it self this player base has done this over and over again...
    (3)

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