The automaton has to follow an AI system rather than being able to hand pick which spell it wants to cast and chain them back to back (Still have a "global recast" timer that they have to wait on to cast another spell.) They're not going to remove Cure V/VI from the Automaton because of that limitation...
Also, qq @ pup not being a real job.
The development bros never fail to twist my brain into a pretzel. Why would you have to balance any changes to healing magic against additional cure potency items, when every job that's typically called on to use "Cure" spells for HP recovery purposes can cap Cure Potency or come within 5%?
If the development bros are considering the cure potency of a Samurai/White Mage wielding a Cure Potency +40% spear that is in development, tell them "Please stop it." or perhaps "I know those tiny bottles of White-Out can be tempting, but please don't drink that anymore."
Other than that, a lot depends on what part of the equation is changed. If it's mostly easing the harshness of the soft caps and increasing the effect (or lack thereof, as it is now) of Healing skill, this will be an interesting change.
two things about scholar right now:
1, Embrava is bugged: it will heal the pulse martello (only healable via quests) and revive all clone wards and regen them to full HP when AOE'd on NPC combatants.
2. Allow storm spells to be cast on Opponents as well as Party members. the utility behind this is lowering the power of incoming magic Example: Rainstorm on ifrit, drops his fire damage down by 10% due to opposing weather
3. Allow us to set up to two Storm spells simultaneously, however, prevent them from being duplicates, and prevent opposing elements from being active at the same time Example: Fire storm + wind storm = OK/ Fire storm + ice storm = not ok/ Fire storm + firestorm = not ok.
4. Increase the stat bonuses from storm surge to +3 per merit, not +3 +1+1+1+1.
5. Change Light arts and dark arts, so that they scale up in potency as you level Example: dark arts at level 30 provides 10% reduction in casting mp recasting, dark arts at 60 provides a 15% reduction, and 90 provides a 20% reduction.
the reason behind number 2 is Scholar lacks a set of exclusive Enfeebling spells ( helicies ARE NOT enfeebles, they are Nukes fused with damage over time effects), i feel it would be a potentially powefull asset to SCH.
the reason behind number 3 is Scholar as a class is HEAVILY reliant on weather effects to preform on par with other classes. having one storm spell active limits you to one elemental school for being most effective. keeping 2 spells up increases your maximum effectiveness by allowing you to have 2 types of spells you can choose from at maximum efficiency
the reason for number 4: +7 on a stat is Meh.
the reason for number 5: due to the addition of elemental celerity scholars cant even keep up with BLM casting speeds using Celerity. its obscene when i can party with a BLM and they can cast two T5s before i can finish casting 1 T5.
K then since RDM is designated as the main enfeebler and enhancer why does WHM and BLM get ALL of our enfeebles and enhancing spells that are actually more useful? The only thing that differentiates RDM from other mages in terms of enfeebling are merit point spells. That's the equivalent of having SCH PLD and RDM having Cure V and making Cure VI a merit point ability for WHM. RDM has higher enhancing than WHM yet WHM is more of a designated main buffer than us IN ADDITION to already being the designated main healer.
So if WHM is a 10 out of 10 healer, RDM is a 4/10 healer. If RDM is a 6/10 Enhancer, WHM is a 9/10 Enhancer, if RDM is a 10/10 Enfeebler, WHM is an 9/10 Enfeebler. Hell WHM can even nuke higher than RDM AND has higher melee skill than RDM.
Blah! Blah! Cure V can't be weakened for SCH or RDM making them better healers than any job /whm instead we might increase Cure IV's potency.... because that makes sense..
Weaken Cure V for SCH and RDM therefore it's better than IV but weaker than WHM's Cure V and VI... it really is that simple.
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Also completely fair that no job can Rival WHM or BLM but it's acceptable for WHM or BLM to rival RDM or SCH in their fields... Right!!!!!!!
Seriously are the DEV's clueless.
PS. PUP and their Cure V says Hi! or is that not a job now?
Last edited by Daniel_Hatcher; 11-03-2011 at 07:21 AM.
1. It's technically a white mage because SE created it with the intention of having it mimic white mage, and thus gave it white mage spells at roughly white mage levels. Spiritreaver's validity as a blm is more questionable, but aside from absorb int, and now dread spikes/absorb attri, there's nothing it could really be besides blm.
2. I agree
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