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  1. #31
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Duelle View Post
    I don't believe in spell exclusivity on RDM because the class by concept borrows from other classes. The application and use of the stuff they borrow is what should make the job unique, not whether RDM has spells others do not.

    As far as enfeebles, I was aiming directly at the stuff that works in absolutes. It's why I'd suggest something like turning Paralyze into Attack Down & Accuracy Down, with values scaling along with Enfeebling Skill. This makes T2 somewhat moot if you make changes, but I wouldn't loose sleep over T2 enfeebles going away forever and RDM getting something else in place of it. Hell, RDM merits need an overhaul anyways.
    Except that Bio could then be used to mitigate incoming damage. Having both spells stack would also make it seem like the spell is not there to just take up space. Nerf the DoT on Bio if the combined DoTs seem to be too much, but both effects should be usable on the same mob.
    They should make enfeebling magic job specific on RDM for the same reason Aflatus / Cure V / pretty much all of WHM, is job specific to WHM and why -ja nukes are job specific to BLM. It creates a role for each job to fill and prevents players from abusing one job over the others. This is a thread about buff RDM's enfeebling capacity to make it actually useful, would be counter productive to make awesome debuffs then give them to everyone else.

    Monster vs Player melee damage formula works differently then us to the monster. I believe our friends have been busy figuring this out. We've all known for years that defense becomes useless after a certain easy to reach point. That's why turtle PLD's have went the way for the dodo long before Abyssea was every created. You mitigate more damage by killing the target faster then by attempting to reduce it's attack.
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    Last edited by saevel; 03-13-2012 at 04:30 AM.