I'd rather enfeebles be redesigned with some of the effects changed so that we can have some actual enfeebling instead of using spells to outright avoid stuff. I doubt mobs would be immune to paralyze if its effect was "Attack Down & Accuracy Down" instead of "randomly prevents an action". Break could be treated as a stun with a root attached, and so on. Sure, it doesn't work like it did in Final Fantasy VI or VII or X, but they'd fit in the context of an MMORPG.
Another thing to consider would be spells building off each other. Say, Bio's Attack down acting as a booster for Paralyze's effects, or perhaps Slow acting as a booster to Addle. That at least creates a pseudo chain of spells that need to be casted.
Oh, and Dia/Bio being exclusive of each other needs to go away. Giving Attack Down and Defense Down to a mob is not exactly OP, game-breaking or anything.


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