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  1. #1
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Economizer View Post
    Glorious necrobump since not many RDM threads seem to focus on Enfeebling.

    I know Saboteur boosts potency of enfeebles, but perhaps with Addle it could also increase the spell interrupt rate on mobs, such as a 5% chance spells the mob is casting will be interrupted for no reason, or just an increase in the spell interrupt rate from taking damage.
    Compared to what Addle does now, this addition would be a big help to it.

    It would pretty awesome if this were a native effect of Addle, actually.
    (2)

  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    It would pretty awesome if this were a native effect of Addle, actually.
    Honestly I was thinking that Red Mages wanted this spell to somehow be special for them and this is how they could have that, and that mobs casting the spell will be a pain in the butt if Addle had this natively. Still, I can see where a five minute ability would make this a pain to the point of wanting it natively.
    (2)

  3. #3
    Player
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    Aug 2011
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    Quote Originally Posted by Economizer View Post
    Honestly I was thinking that Red Mages wanted this spell to somehow be special for them and this is how they could have that, and that mobs casting the spell will be a pain in the butt if Addle had this natively. Still, I can see where a five minute ability would make this a pain to the point of wanting it natively.
    Oh, right! I kind of forgot the spell that I keep buried on line four of my WHM macro palette and use only as a Voidwatch proc actually enfeebles monsters. I think the monsters forget, too...

    They really should have made Addle suck far less, and if White Mage getting something that sucked less worried them, made it Red Mage-only.
    (2)