Results 1 to 10 of 138

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Addle should have affected Monster MAB in the first place imo, but that still wouldn't have helped if they're just going to hand it out at same potency to other jobs. The effect on casting time needs to be increased as well... I can get they don't want mobs silenced, but Addle is still abit of a joke in its current state.
    (1)

  2. #2
    Player TRiPP's Avatar
    Join Date
    Aug 2011
    Posts
    37
    Character
    Tripphacker
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Addle should have affected Monster MAB in the first place imo, but that still wouldn't have helped if they're just going to hand it out at same potency to other jobs. The effect on casting time needs to be increased as well... I can get they don't want mobs silenced, but Addle is still abit of a joke in its current state.
    No, that would overpower Red Mage. (How you ask? Don't know but I'm sure somebody out there will complain about how overpowered RDM is.) You know what they say, for every one person that complains, there's about 6 billion other people who feel the same way about it but 'can't' raise their voice.

    Quote Originally Posted by Crimson_Slasher View Post
    Not technically enfeebling magic, but id rather not take up another thread at this point what with rampant derails abound. Hows about a self or aoe or single target buff similar to gear buff again. Perhaps its time for a "converts damage taken to MP" buff effect, can be a small percentage, or like temper, can scale with gear/skill. I can see it potentially useful, though only some jobs would make use of it meaning no large 6 party member cycles, just whm/blm/pld/drk/rdm/blu/smn/sch, and most of those arent likely to get hit often. Just a thought.
    Can't do that either because it would require a complete overhaul on PS2, and on top of the system limitations. (Wait... I think I did that backwards.) Eh, well you'll piece it together. It's the same excuse we've been given from the start on how we'll be overpowered by one way or another.
    It will always be an excuse after excuse to get anywhere with anything Rage Mage related.
    Rage Mage will always be overpowered even if SE decided to give us something as lulzy as 'Flash'.

    While some of these ideas are great and albeit some are terrible.
    I just don't see it happening because of one of these three excuses (yes, excuses not counter-arguments)
    will come to mind.
    "PS2 Limitations." - "System overhaul" - "RDM IS OVERPOWERED QQ. We can't give it a powerful spell like x! Because it'll make x job useless!"
    Just depends on who exactly you're talking to or arguing with at the moment. You will always get one of those excuses as a rebuttal.
    (0)
    BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.