I think he meant "works as intended by the person casting the spell", not what the devs intended.
I think he meant "works as intended by the person casting the spell", not what the devs intended.
I believe it's entirely possible to promote ideas and feedback without resorting to screaming matches, troll-fests, or unnecessary self-aggrandizement with heavy-handed condescension. SE is much more likely to listen to reasonable posts rather than screaming matches. Speak like an adult, if you wish to be treated like one.
Another idea to toss in the thread.
Invert the single-target bar spells. Instead of Barfire the defensive magic, make a Suppress Fire enfeeble. Sort of a super-Addle that only affects one element... and drops M.acc and MAB, but not cast time/recast time.. ok, only vaguely like Addle. Anyway, it would also affect any TP moves associated with that element (eg: Firespit, Groundburst, Gates of Hades, etc). Can only have one version in place at a time, just like you can only have one barspell element at a time.
The hell is saboteur? You mean it works? I've yet to see it work.
It's quite simple really, if you think about it. However at this point if we're given anything, other jobs will complain about it. So really what's left to give Red Mage? Nothin'. 'sides... We're given a spell, it's given to someone else.
We're broken either way you flip the coin. Our enfeebles are useless, our melee is lol. (Unless you have a decent amount of inventory.) In b4 lolalmace, do me a favor? Solo Almace and post clips of it, thanks.
To top that off, show us your ACTUAL Red Mage luck. You know the one I'm talking about. Full heal an alliance with Cure IV because the White Mage thinks that Holy is much more effective at keeping the party alive. Then having said White Mage out lot you on what you needed to beef up your Red Mage. Until you have that sort of luck. You're only going to be that very same White Mage who takes Solace for granted and assumes that something like someone else getting Cure V would consider them an obsolete job.
Movin' along this isn't about Cure V nor Almace. It's about Enfeebles. Unfortunately... Enfeebles would be completely useless against NMs (aside from Addle.) As for Gravity II... I've heard rumors about getting this spell... However if the NM is immune to the first tier, why wouldn't it be immune to Tier II?
However, while the OP DOES have great ideas and suggestions... I just don't see us being great at enfeebling anymore. I don't see us being great at anything anymore to be honest.
The only way I see Red Mage being able to get out of it's grave would be to remove resists and just give the NMs resists as oppose to complete immunity. Way to remedy this? Have a limited enfeebling skill needed to land it on the NM. To top that off give RDM Enfeebling Mastery. (Yes, someone stated it.) Making the landing and potency be based off Enfeebling skill, as opposed to stats.
As it stands we don't know exactly what SE plans on doing with Red Mage since their manifesto was/is basically a lie. It's coo' though.
BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.
Addle should have affected Monster MAB in the first place imo, but that still wouldn't have helped if they're just going to hand it out at same potency to other jobs. The effect on casting time needs to be increased as well... I can get they don't want mobs silenced, but Addle is still abit of a joke in its current state.
Not technically enfeebling magic, but id rather not take up another thread at this point what with rampant derails abound. Hows about a self or aoe or single target buff similar to gear buff again. Perhaps its time for a "converts damage taken to MP" buff effect, can be a small percentage, or like temper, can scale with gear/skill. I can see it potentially useful, though only some jobs would make use of it meaning no large 6 party member cycles, just whm/blm/pld/drk/rdm/blu/smn/sch, and most of those arent likely to get hit often. Just a thought.
No, that would overpower Red Mage. (How you ask? Don't know but I'm sure somebody out there will complain about how overpowered RDM is.) You know what they say, for every one person that complains, there's about 6 billion other people who feel the same way about it but 'can't' raise their voice.
Can't do that either because it would require a complete overhaul on PS2, and on top of the system limitations. (Wait... I think I did that backwards.) Eh, well you'll piece it together. It's the same excuse we've been given from the start on how we'll be overpowered by one way or another.
It will always be an excuse after excuse to get anywhere with anything Rage Mage related.
Rage Mage will always be overpowered even if SE decided to give us something as lulzy as 'Flash'.
While some of these ideas are great and albeit some are terrible.
I just don't see it happening because of one of these three excuses (yes, excuses not counter-arguments)
will come to mind.
"PS2 Limitations." - "System overhaul" - "RDM IS OVERPOWERED QQ. We can't give it a powerful spell like x! Because it'll make x job useless!"
Just depends on who exactly you're talking to or arguing with at the moment. You will always get one of those excuses as a rebuttal.
BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.
Death for smn,
plague, terror, doom, poison III, tpdown, acc down, att down, def down,...., for blu
and RDM become lol garvity2
is that the new job balance?
can have rdm a high enfeebling or only other jobs?.....
Glorious necrobump since not many RDM threads seem to focus on Enfeebling.
I know Saboteur boosts potency of enfeebles, but perhaps with Addle it could also increase the spell interrupt rate on mobs, such as a 5% chance spells the mob is casting will be interrupted for no reason, or just an increase in the spell interrupt rate from taking damage.
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