Quote Originally Posted by saevel View Post
You have these choices,

Dia III
Bio III
Blind II
Paralyze II
Slow II
Phalanx II

Out of those, Blind II is useless. Bio III is only good at 5/5 for really long solos. The leaves Paralyze II / Slow II / Dia III for enfeebles and Phalanx II for buffs. Out of all those Dia III is the most potent and useful. Phalanx is only good at 5/5, so using it requires you to dispose of Slow II / Paralyze II.
This very reason that I honestly dont see why se dont just increase the max total merits for each group to 20 or even 30 and quit bs. Personally for rdm I would just rather have all those given as spells directly and just have group2 affect elemental potency myself but whatever.