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  1. #1
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Septimus View Post
    As someone who is insane enough to be working on the Light Damage Staff, I will say unequivocally that, yes WHM needs a buff to nuking. My kill speed increased exponentially when I started to use Seraph Blade to finish off mobs than to hope and pray that Banish III or Holy decided to not suck this time. >_>
    WHM deserved a buff to nuking and RDM needs one to curing... I'm fine with an exchange of sorts.. MAB II for Cure V.
    (0)

  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    WHM deserved a buff to nuking and RDM needs one to curing... I'm fine with an exchange of sorts.. MAB II for Cure V.
    This wouldn't be a fair trade for White Mage. If you think it is, you severely overestimate Divine nukes. Plus, you can sub Red Mage, still have a portion of the MP regeneration and speedcast powers that /SCH provides, while getting MABII if you need it. You can't sub White Mage for Cure V.

    Of course, this thread isn't supposed to be about trolling for Cure V, it is supposed to be about enfeebles. Like talking about how Red Mage should get toy enfeebles in addition to real adjustments since jobs like White Mage have toy nukes (not real nukes).

    In my opinion, something that nerfs TP build and maybe harms TP move accuracy would be a nice one, in addition to a self-hurting paralyze that could be called something like Confuse. This could be implemented in addition to toy enfeebles like Toad.
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  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Economizer View Post
    This wouldn't be a fair trade for White Mage. If you think it is, you severely overestimate Divine nukes. Plus, you can sub Red Mage, still have a portion of the MP regeneration and speedcast powers that /SCH provides, while getting MABII if you need it. You can't sub White Mage for Cure V.

    Of course, this thread isn't supposed to be about trolling for Cure V, it is supposed to be about enfeebles. Like talking about how Red Mage should get toy enfeebles in addition to real adjustments since jobs like White Mage have toy nukes (not real nukes).

    In my opinion, something that nerfs TP build and maybe harms TP move accuracy would be a nice one, in addition to a self-hurting paralyze that could be called something like Confuse. This could be implemented in addition to toy enfeebles like Toad.
    I was messing about. While I do want Cure V, I didn't really think it was a far trade.
    (0)

  4. #4
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Another thing that would be nice to see more of would be spikes spells that inflict enfeebles, although Ice Spikes are hard to beat. I always felt that enspells and spikes spells were the most representative spells from Red Mage because they combine Enhancing, Enfeebling, and Elemental damage together. If anyone should be mixing spells together in a powerful way, it should be Red Mage.

    Perhaps Earth Spikes that inflict slow, Wind Spikes that inflict Silence, and a new form or upgrading Blaze Spikes to inflict Addle?
    (0)