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  1. #31
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Xtrasweettea View Post
    Yeah... it is one of those "toy spells" that I wouldn't mind having.
    White Mage gets tons of toy spells, why not Red Mage?

    Seriously, White Mage got Holy II on principal, not because White Mage got a real buff to nuking. Red Mage could probably use a few spells to fit this too... some sort of advanced paralyze spell that makes the mob hit itself and is affected by paralyze merits would be a nice start, even if it didn't work on NM.
    (0)

  2. #32
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Great idea for a thread. I've always had this thought for an Enfeeble:

    Spell: Seizure
    Element: Thunder
    Type: Black Magic
    Description: "Sends the target into a self-inflicting mental shock."
    Effect: Occasionally damages itself when trying to attack its target.
    Effect Activation Rate: 20%~25%, 30~35% with Saboteur
    Duration: 1 minute 30 seconds unresisted, 3 minutes with Saboteur unresisted
    Modifier: INT
    Removed by: Erase

    A Enfeeble with a damaging effect caused by a monster's own means would be pretty cool to see personally, not to mention having it be a Red Mage-specific Thunder-based Enfeeble to make Thunder Staves worth using outside of Nuking. It would be an even more devastating spell when used against players as well.
    (0)
    Last edited by Quetzacoatl; 10-15-2011 at 04:47 AM.

  3. #33
    Quote Originally Posted by Economizer View Post
    White Mage gets tons of toy spells, why not Red Mage?

    Seriously, White Mage got Holy II on principal, not because White Mage got a real buff to nuking. Red Mage could probably use a few spells to fit this too... some sort of advanced paralyze spell that makes the mob hit itself and is affected by paralyze merits would be a nice start, even if it didn't work on NM.
    As someone who is insane enough to be working on the Light Damage Staff, I will say unequivocally that, yes WHM needs a buff to nuking. My kill speed increased exponentially when I started to use Seraph Blade to finish off mobs than to hope and pray that Banish III or Holy decided to not suck this time. >_>
    (0)

  4. #34
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I did them on Rdm >< Blizz 4 > X Nuke to low hp > banish 2/banishga/II to finish it off. Without Blm friend helping I found it easier on Rdm...
    (0)

  5. #35
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Economizer View Post
    White Mage gets tons of toy spells, why not Red Mage?

    Seriously, White Mage got Holy II on principal, not because White Mage got a real buff to nuking. Red Mage could probably use a few spells to fit this too... some sort of advanced paralyze spell that makes the mob hit itself and is affected by paralyze merits would be a nice start, even if it didn't work on NM.
    Dude, I totally overlooked this post when I was posting about Seizure lol
    (0)

  6. #36
    Quote Originally Posted by Neisan_Quetz View Post
    I did them on Rdm >< Blizz 4 > X Nuke to low hp > banish 2/banishga/II to finish it off. Without Blm friend helping I found it easier on Rdm...
    I am doing them WAR/DNC to beat the crap out of the mob and finishing with Banish III or Holy from WHM. Still pretty terrible no matter how you slice it.
    (0)

  7. #37
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    I certainly wouldn't mind "toy" spells like Confuse or Toad or Float (like Deodorize, but for mobs that track by sight) but with RDM having three areas that need work (enfeebling, healing, and melee) and other jobs with problems too I'm not going to expect or ask for any.
    (0)

  8. #38
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Septimus View Post
    As someone who is insane enough to be working on the Light Damage Staff, I will say unequivocally that, yes WHM needs a buff to nuking. My kill speed increased exponentially when I started to use Seraph Blade to finish off mobs than to hope and pray that Banish III or Holy decided to not suck this time. >_>
    WHM deserved a buff to nuking and RDM needs one to curing... I'm fine with an exchange of sorts.. MAB II for Cure V.
    (0)

  9. #39
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    WHM deserved a buff to nuking and RDM needs one to curing... I'm fine with an exchange of sorts.. MAB II for Cure V.
    This wouldn't be a fair trade for White Mage. If you think it is, you severely overestimate Divine nukes. Plus, you can sub Red Mage, still have a portion of the MP regeneration and speedcast powers that /SCH provides, while getting MABII if you need it. You can't sub White Mage for Cure V.

    Of course, this thread isn't supposed to be about trolling for Cure V, it is supposed to be about enfeebles. Like talking about how Red Mage should get toy enfeebles in addition to real adjustments since jobs like White Mage have toy nukes (not real nukes).

    In my opinion, something that nerfs TP build and maybe harms TP move accuracy would be a nice one, in addition to a self-hurting paralyze that could be called something like Confuse. This could be implemented in addition to toy enfeebles like Toad.
    (0)

  10. #40
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    We've had so many ideas for new enfeebles, but not a single lick of feedback from the developers since the manifestio as to what kinds of 'new enfeebles' we would be getting.

    If it would be at all possible. I'd like to get some indication as to what direction their thinking already as far as new enfeebles go. They said they wanted to add them, so maybe they have their own ideas. It would nice to get feedback on the current ideas we've had as well.

    While SE is making their rounds, I'd like the enfeebling issue to be forefront on their minds when it comes to RDM.
    (3)

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