I have a little spell called Delta Thrust on BLU. While it doesn't work on all NM's it does work on many. No reason RDM can't get a TP reduction enfeeble as well. SE will just make sure most serious NM's will be immune to it.Anything that stops TP moves is out the windows, its how SE keeps us in check. Anything that hinders monsters casting is also out the window for the same reason. Anything level based wont work, player vs monster level determines too many things to allow a player to change it.
And Addle definitely works on lots of NM's so not sure how you think these things are game breaking.
Yo Ho Yo Ho, a pirate's life for me!
Ok let me make it nice and bold,
Anything that stops TP moves is out the windows, its how SE keeps us in check. Anything that hinders monsters casting is also out the window for the same reason. Anything level based wont work, player vs monster level determines too many things to allow a player to change it.
This is in reference to NMs, the same NMs that make most enfeebles useless.
You have these choices,
Dia III
Bio III
Blind II
Paralyze II
Slow II
Phalanx II
Out of those, Blind II is useless. Bio III is only good at 5/5 for really long solos. The leaves Paralyze II / Slow II / Dia III for enfeebles and Phalanx II for buffs. Out of all those Dia III is the most potent and useful. Phalanx is only good at 5/5, so using it requires you to dispose of Slow II / Paralyze II.
3 Dia 1 slow 1 para 5 phalanx 2.
I agree with simpler math reduces the chances of programming errors. I also agree with TP moves can't be stopped (though Paralyze can stop TP moves).Not to sound like a wet blanket, but all these idea's are potentially game breaking if applied to NM's. And SE doesn't particularly like us breaking NM's, so don't expect any of them to work on NMs. Like I've said in previous threads, make simple things, the more simple it is, the less variables and factors involved, then less room SE has to screw it up.
Though, there are examples of spells out there that other classes have access to that act as speed bumps for the foe when building their next TP move. One example is Absorb-TP. It damages the target's current TP and gives the caster an equal value of TP to the caster. So, asking for a TP hindering/damaging move is not too far left field to request for. The math can be made pretty simple.
Yes, I have suggested a spell that might seem game breaking: Sadness. So, If you don't mind, saevel, I would like to see how you can make this spell idea fit into what your view would be a proper spell to cast on an NM.
The mentality I was going under was short, intense enfeebles. Your view could be what can balance it out. I am curious to see what you have to suggest. I look forward to your response, if you chose to participate.Spell: Sadness
Element: Water
Magic Type: Black
Skill: Enfeebling
Maximum duration: :30 earth minute
Cost: ~40 MP
Method of Removal: Erase
Description: Under Sadness, the target will not be able to gain TP at a normal rate. Instead the rate of TP the target will be able to gain will be half. The duration is based on the caster's INT versus the target's magic defense.
Phalanx II comes in handy in situations where you can't come /SCH though. To be honest with the ease of EXP gain these days I change my merits daily since I have nothing to spend merits on anyway. If I'm gonna cleave, I'll go 5/5 Phalanx. If I'm gonna burn some empyrean weapon NMs, I'll remove Phalanx 2 and put them in Dia III. etc..
game breaking.. what? you know addle lands on almost every mob right? (even Pil) it slows the mobs casting time so you can easily stun it's spell. and ya blu has about 4 or 5 spells to lower TP. i would think an amnesia spell similar to the current Break spell would fit nicely tho.
as for merits i just put 5/5 slow2 as it will typically land on most nms and slow is always nice. normally when i play rdm its just for VW or Abyssea so we need the mob alive for triggering. however pil really is a pain :P
Addle ends up being something like 12~20% on NMs.
Our enfeebles destroy normal mobs, I know this as I've gone Ichi -> Ichi whole holding the mini-Dragon pets of the new Tiamat VWNM. SE has nerfed them into oblivion on HNMs because of people like Avesta. Applying everything we have at max potency would make any NM significantly easier then it currently is, SE doesn't' like that.
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