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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Kristal View Post
    Changes to group 2 merit spells would be nice too. Likely actually being able to cast full duration/effect Phalanx II, Bio III and Dia III... I'm actually missing Dia III and Bio III because I took Phalanx II to 5, and I rather have 4/6 spells then 1.4/6 spells...
    Screw Bio III but for gods sake get Dia III to at least 2/5. Dia III is your best enfeeble, it's worth more then Slow II and Paralyze II put together. Phalanx II is very bleh due to scaling issues. Your better off going /SCH and accessioning Phalanx.
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  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by saevel View Post
    Screw Bio III but for gods sake get Dia III to at least 2/5. Dia III is your best enfeeble, it's worth more then Slow II and Paralyze II put together. Phalanx II is very bleh due to scaling issues. Your better off going /SCH and accessioning Phalanx.
    Who needs choice when you can be told what to get....
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  3. #3
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Daniel_Hatcher View Post
    Who needs choice when you can be told what to get....
    You have these choices,

    Dia III
    Bio III
    Blind II
    Paralyze II
    Slow II
    Phalanx II

    Out of those, Blind II is useless. Bio III is only good at 5/5 for really long solos. The leaves Paralyze II / Slow II / Dia III for enfeebles and Phalanx II for buffs. Out of all those Dia III is the most potent and useful. Phalanx is only good at 5/5, so using it requires you to dispose of Slow II / Paralyze II.
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  4. #4
    Player CapriciousOne's Avatar
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    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by saevel View Post
    You have these choices,

    Dia III
    Bio III
    Blind II
    Paralyze II
    Slow II
    Phalanx II

    Out of those, Blind II is useless. Bio III is only good at 5/5 for really long solos. The leaves Paralyze II / Slow II / Dia III for enfeebles and Phalanx II for buffs. Out of all those Dia III is the most potent and useful. Phalanx is only good at 5/5, so using it requires you to dispose of Slow II / Paralyze II.
    This very reason that I honestly dont see why se dont just increase the max total merits for each group to 20 or even 30 and quit bs. Personally for rdm I would just rather have all those given as spells directly and just have group2 affect elemental potency myself but whatever.
    (1)

  5. #5
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by CapriciousOne View Post
    This very reason that I honestly dont see why se dont just increase the max total merits for each group to 20 or even 30 and quit bs. Personally for rdm I would just rather have all those given as spells directly and just have group2 affect elemental potency myself but whatever.
    It's what I've been saying for ages. Make all the "merit" spells available via NPC vender and change the merits into "potency / accuracy" merits. Slow II becomes "Slow Potency", Dia III becoms "Dia Potency" and so forth. This way you still get all your spells but also maintain the ability to pimp them out. Currently SE can't create "Tier III" enfeebles or a Dia IV due to the merit spells existing the way they are. It's become such a hindrance that they making lol spells like Break / Addle that mostly do nothing.
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