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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Hinder: Increases the amount of TP required to use a special move.

    When used on a mob, the amount of TP required for them to use a special move is increased by 30-75% which means less frequent special moves. Below 25% HP this means the mob will need a minimum of up to 175% TP to execute a TP attack instead of the usual 100%.


    Dispel should get a bonus with Enfeebling Skill so that every 100ish Enfeebling Skill, Dispel will remove another debuff (RDM main only). We don't need to waste another spell slot on a tier 2, just make it scale like how Bio and Elemental Debuffs and Enhancing spells do with skill.

    Poison III would be welcomed because 10-11/tick isn't much now that most NMs have 150k+HP now, besides BLU's Disseverment poison is already 16/tick.
    (3)
    Last edited by Ophannus; 10-11-2011 at 05:05 PM.

  2. #2
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Ophannus View Post
    Hinder: Increases the amount of TP required to use a special move.

    When used on a mob, the amount of TP required for them to use a special move is increased by 30-75% which means less frequent special moves. Below 25% HP this means the mob will need a minimum of up to 175% TP to execute a TP attack instead of the usual 100%.


    Dispel should get a bonus with Enfeebling Skill so that every 100ish Enfeebling Skill, Dispel will remove another debuff (RDM main only). We don't need to waste another spell slot on a tier 2, just make it scale like how Bio and Elemental Debuffs and Enhancing spells do with skill.

    Poison III would be welcomed because 10-11/tick isn't much now that most NMs have 150k+HP now, besides BLU's Disseverment poison is already 16/tick.
    IF this scaling was implemented across the board for our enfeeble as well as enhancing magic spells, could this possible alleviate the need for Cure V. For the enfeebling spells that are already being scaled, maybe an increase in scaling to make it proc more thus reducing the need to cure. I feel this would be especially be useful for NM and regular mob beyond 85.
    (0)