Thoughts on enfeebles:
A change that I know will never happen due to the work involved (and thus I also haven't tried to work out all balance implications), but would probably make balancing a number of things in the game easier:
Remove the spell Silence. Replace with Addle (version 1) at around level 15-20 (comparable to when Silence is normally learned), add Addle II at around 60-75 (rdm only), and allow stacking with brd's new song.
Addle would have a flat m.acc reduction, extremely powerful when first learned due to the relative values involved (and because it would have to be comparable to the usability of Silence at low levels), but declining to a minor effect at higher levels. Addle II steps things up for rdm. Pining Nocturn would be closer to Addle's power; combining Addle with Nocturne would give an effect comparable to Addle II, and combining with Addle II would give a decent boost to the overall effect.
Not sure if/how it should affect the recast time on a Chainspelling mob.
Silence would be a powerful high-level enfeeble, since it's essentially a maxed-out version of Addle. (Part of the problem in adding Addle now; we got the strong version as a low level spell, and are getting the weak version as a high level spell because the low level spell was too unbalancing, and they had to make too many mobs immune to it).
Other enfeeble ideas:
Anti-Temper: A debuff to reduce multi-attack proc rates, whether double or triple attack. Obviously can't go below 0.
Plague: Typical desired enfeeble. Reduce TP gain by ~5/tick. Against a player, that can strangle their TP gain rate; against a mob with multiple players beating on it, it's mostly only a minor speedbump. Against a Subtle Blow-heavy single player (eg: Footwork mnk), conceivably all TP gain could be negated. Would need work on finding an appropriate balance.
Confusion: Change currently active target randomly to the second or third person on the hate list; if 6 or fewer people to choose from, may still target the #1 on hate list. Obviously has no effect if there's only one person on the hate list. Difficult to use in low-man situations, but more useful in larger groups.
'Hesitation': Reduce the chance the mob will choose to use a TP move, including for the "always at 100 TP" period under 25% HP.
Dispel II/Dispelga: aggree with Hashmalum on these.
On the idea of "high level" enfeebles, perhaps something could be done similar to blu's Unbridled Learning (which is itself similar to sch's Addendums) -- a 5-10 minute recast JA that allows access to certain powerful enfeebles such as Silence (which could actually land on NMs, but may have a relatively short duration such as 30 seconds), Amnesia or Terror. 5 minute recast if it allows you to use one spell of choice, 10 minute recast if it gives you a window to cast several spells.
The above suggested "Heat" would probably also fit in the high-level enfeeble block.
And yes, some sort of 'Enfeebling Mastery' trait which increases potency of enfeebles at progressively higher rates. Can get tiers at level 25, 50, 75 and 99. Have it something like (arbitrary numbers): Skill/40 at tier 1, Skill/28 at tier 2, Skill/20 at tier 3, Skill/14 at tier 4, as bonus effect to the spell's potency.

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