It was mentioned a while ago that RDM was supposed to get a Gravity II at some point that had a higher -evasion effect, but we've seen nor heard any trace of it since. That's nice, but it isn't anywhere near enough. Here are some other things that we need:

1) Dispel II and/or Dispelga. We were the first job to get a dispel at all (BRD has to wait a level, and SCH only got it at a later date and then only if they spend a charge on it). It's one of the most basic enfeebling tasks there is. Enfeebling magic is the thing we're best at. And yet now we lag pathetically behind at it. DRK can not just dispel a buff, but grab it for itself. BLU can do the same thing, do AoE dispels, has both light and dark based dispels, and can have up to four different spell timers so they're never waiting on a recast. SMN can dispel 2 buffs and AoE to boot.

But wait! Not only have we been outclassed in dispelling by other jobs, but by the monsters as well. Try keeping Glavoid clean of buffs with just RDM; you'll be spamming Dispel for a full minute trying to keep up every time he does that move where he steals all buffs from everyone within range (and that's without even trying to recast any of the buffs he just wiped). Mobs have gotten buff moves that add multiple buffs, add undispellable buffs, steal multiple buffs, etc. The bottom line is we need more and better dispel spells just to keep pace.

2) Something, anything, to impede a mob's special moves. When you are fighting one of the new mob types whose "normal" attacks are really special moves, the staple debuffs Slow and Paralyze do absolutely nothing against it. Nor can you do anything to do stop mob ranged attack moves because those too are considered special (meanwhile, player ranged attacks get stopped by Paralyze just fine...)

3) Virus. The spell already exists in-game and is used by two NMs. Just let us have it already.