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  1. #1
    Player saevel's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    Would like to see this spell set that has points to waste on Frightful Roar.

    And is casting Dia2 because no one else can.

    And is having to sub rdm while meleeing- you know what, your scenario is just all kinds of terrible.
    It was to prove a point, that BLU has more enfeebling capability then RDM. The fact that enfeebling is completely useless is irreverent to that comparison. That BLU's don't even bother trying to use their enfeebling magic in favor or their offensive magic proved my point.

    Every BLU I've seen in the past three weeks in VWNM has been /RDM, half were using staves, the other half were sword + boarding it with Mag.Acc swords. It's enough to make your eyes bleed, but apparently that's become the new "standard" for BLUs now.
    (2)
    Last edited by saevel; 03-13-2012 at 04:29 AM.

  2. #2
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    Quote Originally Posted by saevel View Post
    It was to prove a point, that BLU has more enfeebling capability then RDM. The fact that enfeebling is completely useless is irreverent to that comparison. That BLU's don't even bother trying to use their enfeebling magic in favor or their offensive magic proved my point.

    Every BLU I've seen in the past three weeks in VWNM has been /RDM, half were using staves, the other half were sword + boarding it with Mag.Acc swords. It's enough to make your eyes bleed, but apparently that's become the new "standard" for BLUs now.
    The fact that you can comprehend that magic accuracy sword BLUs are terribad, but not quite grasp that cure/haste-only rdms are equally terribad utterly baffles me.
    (3)

  3. #3
    Player Motenten's Avatar
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    Mar 2011
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    There is no 1.0 floor for mob cRatio; I tested. However mobs get positive level correction when fighting players, which means it's virtually impossible to get cRatio that low when fighting high level mobs.

    Ig-Alima (lvl 120) hitting a pld who has 1000 defense would be working with a 2.06 cRatio (or maybe 2.11; little fuzzy there). If the pld miraculously gained another 1000 defense (2000 total), Ig-Alima would still have a 1.53 (or 1.58) cRatio against him.

    Also, the claim that 1500-2000 is common for strong NMs seems unsubstantiated. The only known attack value we have is 1059 for Ig-Alima.
    (4)

  4. #4
    Player saevel's Avatar
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    RDM is quite a bit different from the previous game and enters in territories such as Mystic Knight and so on
    Actually not really. Enspells are the only thing different, otherwise RDM is ~exactly~ the same as in FFI, FFIII, and FFV. If you doubt this pick up the GBA / DS versions and find out. Their cheap and relatively easy to find on amazon.

    That is actually the problem with FFXI now, SE focused too much on keeping RDM like it was in previous FF's. RDM has always had white magic but not as a good as WHM, had black magic but not as good as BLM, and wore armor and swords but not as good as Fighter. You were limited to four members and whatever jobs you chose you had to stick with, for this reason the RDM typically replaced either the THF or BLM. In III and V you could class change so you had a bit more personal choice. I liked RDM as it was good at clearing out ash & trash mobs during the dungeon exploration portion and could switch to buffs / debuffs / healing during the dungeon boss portion. In FFV RDM was the same although severely limited to level 3 magic which made the job virtually useless after midgame. At the end of FFV all jobs paled compared to freelancer / mimic which gained the powers of all mastered jobs and thus was radically overpowered. For a good portion near the beginning to middle RDM was useful as you could switch out the "sub" ability between battles.

    Those idea's are great for console RPGs as it allows the players to experiment and play around, they don't work for a MMO because nobody will accept less then "optimal". Instead of (Fighter / Thief / Red Mage / White Mage) you get (Fighter / Fighter / Fighter / White Mage). The first group is my favorite to play, the second group is the absolute easiest to win the game on, so easy you'll think the game's a joke.
    (3)

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