1)Can the quest to obtain a Ballista license be done away with, and make the license purchasable for 15,000g at the Herald.
2)Can the need to use Ballista points to reserve Diorama be removed.
3)Can the OM's scheduled for Brenner be abolished nobody does them.
4)Can the Official Match schedule be made easier to understand.
5)Add Alexandrite/Ancient Currency as rewards for ballista points or to the winning team, this alone would revive this event forever.
Rewards:
Depending on the Cap please make the rewards increase based on the level of the match, the higher level the match the greater the reward.
Please allow each member on the winning team the ability to pick from:
A large amount of cruor (50,000/player at uncap)
A large amount of EXP (30,000~/player at uncap)
A large amount of Imperial Standing (15,000 at uncap)
A large amount of Conquest Points (15,000 at uncap)
Ancient Currency (15/player at uncap) <-----
Alexandrite (15/player at uncap) <------
Further more please introduce a bonus given for the bronze/silver/gold/job specific chevron holders, (10% increase to spoils/20% increase/30%) etc.
These above changes to the system will give large incentive for players to join and partake in ballista, and revive life into the matches. Creating a menu for the winning team to be able to select their reward with a finite time can easily be synced up with the window of opportunity used to claim your Chevrons.
==Ballista Points====
Please extend the use of these by allowing players to buy ease of use items, like teleport scrolls to Ballista matches, and consumables that can be used outside of battle.
Make the consumables useful: Lucid Potions, even allowing us to purchase powerful items like revitalizers for a very large amount of points.
While other adjustments would be nice, this would allow for Alexandrite/AC to be introduced and revive life into a forgotten event. It would alleviate many of the Alexandrite concerns and give players a fun endlessly interesting and self changing event to do on a daily basis, while performing in other PvE activities.
Most importantly this event is self renewing and requires maintenance not innovation, it is a very easy route for developers.