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  1. #1
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    I'd say all the self-target spells would be far more practical if they were single-target, like protect/shell, instead. Self-target benefits no one but the rdm. Single-target can benefit others, even if it's annoying and inefficient (eg: Protect 5 on all 6 people in the party instead of Protectra 5). The fact that the AOE version exist means it's not considered detrimental for other people to gain these benefits, though it may be appropriate to restrict the target to only in-party players, like Refresh/Regen/Erase.
    (1)

  2. #2
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Not to start a fight, but you just presented a reason for shield use saevel. /DRK, and verymuch so you would benefit from a shield then, even if the selection of shields isnt good, i think he is looking at it as having fencer (which has a crit rate bonus) and vorpal blade, would allow us to atleast hit harder when not married to subbing ninja or dancer. And as for the statement to a theif, or blu, or war, or bst using a sheild, well yes. If you are unable to use a certain sub (as we can't change subjobs in the field) and are forced to use a one hand weapon (looking at you theif and blu.) then it would be downright foolish to have nothing in the sub slot. Even if shields are at this time ineffective, they still have two things to consider. They do NOT increase delay at all, period. And there are some with decent effects that may help round off a build. Granted some of those other jobs have other options to single wielding a weapon (war with greataxe, blu with staff at times) but if your thief is /rng to say track and claim a NM for you, and is too low to dual wield natively, then yeah, maybe he could use a shield. Or maybe your blu/thf at 75 using SA cannonballs could use a +def +vit shield.

    I personally prefer to dual wield, but if i cant, i use a sentinel (3 str 1% haste) or a genbu sheild.

    A happy thought about shields though would be if they released a general purpose shield, with a large job selection, that featured some pretty potent stat buffs (+10% critical hit rate, +5% crit damage, 5% double attack?) to make it atleast BETTER than NOTHING.

    Anyway enough of the derail, this is a Cure 5 Alternative thread. I have an idea, it would make a lotta DDs mad but could be interesting if there was a spell that converted the target's tp into a potent cure. Dunno how it would work but 1TP for 10hp wouldnt be bad, 100hp for every 10 TP, but it would make some DDs MAAAAAAD as hell. Just figure its something else intersting and it could scale somehow based on percentages.
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  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    I use a shield on /DRK precisely because I can't use one of my off hand swords. I would much rather have DW then a shield buff. But if I'm forced to use a shield, then I'll go with the best option I possibly can. And I did do Sword + Shield back at 75, Joy + Viking as /WAR with vorpal spam. Was pretty good but you got knocked around a bit. Now at 95 the mechanics of the game have grown such that there is no contest, DW beats Sword / Shield, even if your stuck using Death Blossom.

    He specifically was pushing for sword / shield over DW, a mistake about as bad as full AF RDM/WHM meleeing.

    -=Edit=-

    Actually a better fix would involve changing a basic game mechanic. Introduce "Both Hand" in the form of anytime you have a 1H weapon equiped without a shield / sub weapon the game would treat you as using a 2H weapon. You could even equip a grip if you wanted. This would apply to the atk / acc formulas as well as Seigan / Hasso and DB type stuff. Would be an interesting fix indeed.
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    Last edited by saevel; 10-11-2011 at 08:05 PM.

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I didn't say DW was worse than sword/shield. I said it's more likely that SE will buff sword/shield options for RDM than DW. RDM doesn't have DW natively but we have shield/sword and shield mastery natively and SE said they were considering Fencer in the form of gear for RDM. This is evident that SE is considering buffing RDM's proficiency with single wielding not dual wielding. To that end I was requesting buffs like Fencer traits and disregarding DW because it already fits RDM's theme more than DW does. Giving RDM a B- Shield Skill and a few tiers of Fencer would be pretty decent for solo as stated before Fencer gives a crit bonus and TP bonus. It's evident SE doesn't want to focus on Dual Wielding aspect of RDM/NIN because even our Enspell II's only work on the first hit and not any offhand hits. So instead I'd like SE to explore making Sword+Shield somewhat more comparable to DW. Of course it'll never be stronger in terms of damage output but I give them credit for at least giving us Shield mastery which even at floor % still seems to proc often enough when I solo to prevent interrupts when I equip it during precast along with FC gear.
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