^ thats extremely true about 99% of carbuncles ukon wars.
my maschu+2 war's ukkos in and outside abyssea straight wreck most players numbers.
ill have my ukon to 90 in about 3 months at my current play rate we will see then how much more it does.
I have severely different numbers, for both of those claims. SAM being an outstanding DD for almost any situation, except for zerg (Polearm?), where it was just about average. My WAR outdid any SAM in the game on any zerg I ever attempted, and by a nice margin too (including two almost perfectly geared relic SAM). In other situations, I couldn't get in the 80% range of them, not in HNM, Dyna or merit parties.
MNK, on the other hand, could never hold a candle to me, although I never compared to a Spharai MNK (then again, I didn't have a Bravura either). I did have three exceptionally well-geared MNK to compete with though, and while they could sometimes come close to me, they never beat me in damage.
I agree that the average SAM was shitty, but that's just because the average player was shitty. And since SAM was the bandwagon job, everyone wanted to get in on it. Hence, the majority of SAM sucked. It doesn't mean the job sucked, it didn't then and it doesn't now. But regardless of SAM's standing, WAR is overpowered, both inside and outside of Abyssea. Most jobs are, WAR more than others.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
SAM was just retard proof with Gekko, 1 set does all. You needed proper buffs and gear selection on WAR to outshine SAM in continuous fighting situations like stated above.
There is more to FFXI than Abyssea.
As we haven’t seen any major concerns regarding the forthcoming warrior adjustment, we plan on implementing what is currently being tested on the Test Server in the version update.
We’ll monitor the adjustment post-level 99 cap increase and look into whether further adjustments are necessary. As always, please let us know if you have any feedback.
Devin "Camate" Casadey - Community Team
That's too bad.
If you gotta take something away, better give us something great at 99
They don't have to give you anything... what terrible logic. Nerfing the most ridiculously broken dd job in the game via one ability hardly deems compensation mandatory. Why do they have to give you anything to make up for it? If you will still be the top at 99 then you obviously didn't need it...
Personally, I think it's funny that while most other jobs have communities that discuss various strategies and tricks of the trade required to make their job shine as a badass in its niche, the war, sam, and to a lesser extent mnk communities are pretty much "HURDUR WE BEST DD EVAR" except for like, a handful of people who actually know how to MAKE the job overpowered, while the bulk of the "hurdur" group actually royally suck and couldn't keep up with a half intelligent melee WHM* in terms of damage, let alone an actual DD job played by someone who knows wtf they're doing. And I'm not saying this as someone who's not a member of these communities. Mnk was my first love, and warrior my second. Pup is my favorite but I try to give all three equal play time.
*Note: before someone attacks this comment about melee whm, I'm simply giving a slight exaggeration for the sake of making a point. The bulk of the people who've posted in this thread so far can't seem to take a fucking joke (read: Seriously people, you thought that the "suicide" JA was a serious proposal? That thing screams "lol, overpowered bullshitting spitball idea" so loud that they can hear it back in 1832), so I wanted to make this comment's point clear.
What terrible reading comprehension. He never said they had to give us anything, and he never demanded it. He's just hoping for it, same as every other Warrior on here. In fact, I've never seen a calmer reaction to an announced nerf from a group than when this was announced (which was even made clear by Camate himself in his above post), because WARs know their place and that asking for more would just be greedy. Take the lovely DRK people for example, who even bitch after an announced fix for their abilities. And about the "most ridiculously broken DD", there are still people who dispute WAR's top rank among current DDs, for good reason. Because the front lines of that race are blurry, and WAR isn't the only one at the top.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Probably in part due to the fact that noone really uses restraint to it's full potential anyway. WS as fast and often as you can and it barely makes a difference to your ws. Now it will simply barely make even less difference.
I am still looking forward to the JA allowing us to swap weapon damage type. Hoping they haven't forgotten about that one.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |