Impetus is a bigger boost to Mnk's damage than Restraint is for War.
Impetus is a bigger boost to Mnk's damage than Restraint is for War.
Last edited by Neisan_Quetz; 11-11-2011 at 03:06 AM.
You know what'd give Restraint some use? Huge bonus to Subtle Blow, lower Attack by half, give damage reduction, the effect wears when you WS. Then we could at least run in and build restraint charge in situations where only the tank should be in AoE range. Could even have it share a buff position with Berserk like Hasso/Seigan or Yonin/Innin so that they overwrite each other while being on separate timers.
Actually you know what? Forget Restraint. Just give those bonuses to Defender and put them on 3 minute timers so we can always ride one or the other, Hasso/Seigan style.
Last edited by Chamaan; 11-11-2011 at 04:38 AM.
They said they plan on boosting all other jobs. The thing is they said since WAR is so powerful right now, they'd rather not use WAR in its current state to be a model for other jobs to be based on otherwise the game would be (even) easier than it is now. So they plan on weakening WAR to where they're comfortable buffing other jobs to. So if on an imaginary scale of usefulnes ranging from 1-10, WAR is 12 ouf 10 stars. They want to make WAR a 8.5 or 9.5 out of 10 before they bring all the jobs that are currently a 6 or 7 to the new 8.5-9.5. If they brought all jobs to WAR's current level, it would be too crazy. They admitted they made WAR a little overpowered so they wanna pull it back a little so that WAR isn't ahead of every other DD by miles but by yards.I would rather that instead of you taking away things from jobs - that you just boost other jobs. But that's just me.
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