WAR is overpowered. All jobs are, but WAR more than most.
WAR is overpowered. All jobs are, but WAR more than most.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Step outside of Abyssea and try and call War overpowered.
(Hint it's Sam)
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
what? Sam was a terrible DD at 75 except 2 situation: zerg ( polearm) amd HNM. WAR and mnks completly own it everywhere else ( at least +25% dmg), MNK/WAR and WAR/SAM being about equal. Your averge noob thought SAM was good because getting TP w/o meleeing is so awsome!! Oh wait, its not. The very reason SAM was good on HNM was the reason it was bad on non-HNM ( capped attack on WS). Considering relic was the only good great katana, and SAM were compelled to wield a polearm ( -50 acc -50 att), I'd say SAM was a pure failure except for the two above situations.
You should explain with math what made SAM awsome. Unless you mean relic SAM shits over ukon war ( lolz). They sure did ungimp it. I think its just as bad as before honestly ( i.e avergae DD). I don't see how it can come close to MNK and WAR outiside abyssea. Go ahead please.
I have severely different numbers, for both of those claims. SAM being an outstanding DD for almost any situation, except for zerg (Polearm?), where it was just about average. My WAR outdid any SAM in the game on any zerg I ever attempted, and by a nice margin too (including two almost perfectly geared relic SAM). In other situations, I couldn't get in the 80% range of them, not in HNM, Dyna or merit parties.
MNK, on the other hand, could never hold a candle to me, although I never compared to a Spharai MNK (then again, I didn't have a Bravura either). I did have three exceptionally well-geared MNK to compete with though, and while they could sometimes come close to me, they never beat me in damage.
I agree that the average SAM was shitty, but that's just because the average player was shitty. And since SAM was the bandwagon job, everyone wanted to get in on it. Hence, the majority of SAM sucked. It doesn't mean the job sucked, it didn't then and it doesn't now. But regardless of SAM's standing, WAR is overpowered, both inside and outside of Abyssea. Most jobs are, WAR more than others.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
If you can't understand why hasszanshin + Ikishoten + Konzen + Hagakure with Fudo is pulling ahead...
I usually don't care when something involves things I can't pronounce, but I will say that everyone is still so stuck on warrior inside Abyssea that they pay no attention to the still dominate SAM job outside in the real world. A SAM without Masamune still pulls impressive numbers from their ass. Insert Masamune and it's lol warrior what the moment you step out of the great and powerful Abyssea that only lasts as long as you need stuff from it.
Regular "John" Doe - Not on the Community Team
SAM shits on WAR, period.
Unless you base FFXI off Abyssea which no one should.
Ok with the Job Ability it would take 24 seconds to reach the 25% Job Ability haste cap, so there's 4:36 with capped haste assuming you have haste and march on.
80% of 482 is roughly a 97 delay weapon (1.6 second a swing basically) You have a standard 6-hit build so for 4:36 seconds you be at 100tp every 8 seconds, so from WS > WS will take you 10 seconds with other delays.
276 seconds in 4:36 so in that time you 'could' have done 27 weapon skills.. and with a weapon skill like Ukko's Fury... and buffs like Restraint (the nerf really won't be that bad) & Blood Rage with a 1 minute duration.
If you have more than 1 WAR then you could alternate using Blood Rage for maximum damage output, and let's not forget the ODD on this weapon, especially if you decide to start this Zerg @ 300TP.
I may have overlooked something as I'm tired, but I really think this proposed Job Ability is just a little too much.
There is more to FFXI than Abyssea.
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