Does the MND stat effect all types of magic defense?
Does stealing from behind an enemy increase the chance of stealing from them?
If anyone else has any questions I guess post them here and i'll update the OP.
Does the MND stat effect all types of magic defense?
Does stealing from behind an enemy increase the chance of stealing from them?
If anyone else has any questions I guess post them here and i'll update the OP.
How, exactly, do I mine for fish?
Why do light-element spells have such low magic accuracy compared to spells of other elements?
MND doesn't affect Magic Defense at all.
This is a myth created by the player base who assumed it only "made sense" that since "INT was magic attack", then "MND must be magic defense".
In reality, INT is both "Magic attack" AND "Magic Defense", because the calculation for magic damage requires a dINT check. That is to say, it compares the caster's INT to the target's INT when calculating damage. MND is never taken into the equation for magic damage, ever.
They don't. It's just less common for people to gear for white magic nukes. If someone were to bring a set up with the same Divine skill, MND (as dMND replaces dINT for light-based nukes), and MAB as a comparable Blm nuking set, then the results would be the same. In fact, Repose has a higher than normal base Magic Accuracy, as does Flash. If anything, Light elemental spells are more accurate on average than Elemental spells. You just don't have White Mages having the gear access and Nuke-specific sets that Black/Red Mages and Scholars do.
Sorry, I'll be a little more specific there. I'm referring to the Banish and Holy line of spells, which do seem to be less accurate than equivalent elemental spells. (As in, more half-resists than would otherwise be seen.)
Those are what I was referring to as well. Assuming equivalent stats, I haven't seen the spells act any differently than the elemental line of nukes. The key difference is getting those equivalent stats. Not many people merit or gear for Divine Magic, and even fewer gear for MND/MAB/Mag Acc on WHM.
If someone has shown there to be a statistical difference in the base magic accuracy of the spells, assuming equal stats, I'd certainly concede my point.
What other kinds of magic defense are there? I only know of "magic defense." MND doesn't affect "Magic Damage Taken -" nor does it affect magic resistances.Does the MND stat effect all types of magic defense?
No. Whatever gave you that idea?Does stealing from behind an enemy increase the chance of stealing from them?
Question: Does putting 'For the devs" in your topic title increase the chance they'll answer the questions?
Answer: No.
Does stealing from behind an enemy increase the chance of stealing from them?
No. Whatever gave you that idea?
Well in the tactics versions, stealing from behind or the sides did have better chance of success then anything else. (more so if the target was asleep, slowed, or stopped.
I shall dance upon thy grave.
Banish. Holy. In the same way that black magical damage and resistance is calulated on some form of "caster's INT vs target's INT", and that bard song resistance is calulated on some form of "caster's CHR vs target's CHR", white magical damage and resistance is also calulated on some form of "caster's MND vs target's MND".
Or in short: Black magic uses dINT, songs use dCHR, white magic uses dMND, ninjutsu uses dINT and blue magic uses god knows what. Adding MND will decrease damage and increase resistance to holy and banish in the same way that adding INT will decrease damage and increase resistance to black magic nukes.
Last edited by noodles355; 10-09-2011 at 10:28 PM.
Fairly Certain the Banish/Holy line have low M values for damage, and I was told early in the game Holy's damage was actually nerfed by SE. I 'feel' like it is less accurate however banish 3 is basically a weaker T3 spell, and on most NMs Holy does pretty bad damage for an nuke without Auspice/Misery boost (and even then if it wasn't for the quick cast I probably wouldn't bother).
In the tactics games (which are totally seperate and unrelated to an online MMORPG), ALL actions have a better chance of success when used from behind, not just stealing, which renders your point invalid.Well in the tactics versions, stealing from behind or the sides did have better chance of success then anything else.
Banish spells are around Water's damage in each tier, however, they have a lower multiplier to them, except on undead, which is what they're intended to be used against. However, when two fewer tiers of spell are available for WHM than BLM/SCH, even in that situation they falter.
Last edited by Alhanelem; 10-10-2011 at 12:33 AM.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |