It doesn't really bother me that much. I have my opinion and I will be very vocal about it, but I don't hate anyone else for disagreeing.God, it's like talking to a brick wall... how have you managed to keep your sanity for 8 pages, alhan?
I can undestand the argument that anything that gets more people on the test server is a good thing, however, my perception, given the status of the relic weapons, is that the people who want to "test them"
1) do not have relic weapons of their own and their only interest in going on the test srever is to experience these weapons without having gone through the effort to obtain them, and
2)Such people are only interested in doing the above, and are less likely to test anything else or even report their findings or issues here. The only thing increasing the likelihood of reporting issues with at least the relics is the fact that you must be registered on these forums in order to participate. If it weren't for that condition, my faith would be barely more than zero that any good could possibly come out of it.
Now we have mew weaponskills to test, which should divert even more attention from relics and relic WS, because we have totally new WS which need to be tested and have the kinks hammered out (Only problem is right now, they're nonfunctional due to likely the same problem with the new rolls/pacts). It will be a lot more vaulable to SE if, when they are useable, that you devote time to these.
The catch is in the latent. You have to perform a number of other weapon skills, and after doing so, the relic weaponskill is activated for one use (then you have to charge it up again). However, these are easy drops off of various NMs in abyssea (Get them on the live server and then re-copy your character, if you can't solo them)same damage, aftermath and all that? wow, that's cool.

Reply With Quote