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  1. #18
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Theytak View Post
    God, it's like talking to a brick wall... how have you managed to keep your sanity for 8 pages, alhan?
    Using the idiom "Like talking to a brick wall" dictates that nothing has been heard, which is not what is happening here. What is happening is you and Alhan are bringing up points that are taken out of context, misconstrued, or bring up points that can, and have been, redirected.

    Both of you state "If it isn't on the under development sub-forum it isn't under testing" when there is various aspects added on the test server updates that aren't mentioned on these also.

    Then there is "If it doesn't need testing then it isn't going to be there" which can be countered by the fact there is already things that are available to users which don't need to be tested. From weapons to armors, a person who normally runs around in pink gear can already get on the test server and get emp+2 gear, Relic gear, Rare/ex weapons, WoE weapons, etc. None of this is under development but is available making your argument rather invalid in this aspect.

    This brings us to your next point "Just ask someone who already has it to test it for you" which has little reality to it when those of us who do have it, can't test it due to population issues. More accurately, the lack thereof. Flowing into you next response of "If these are available then the server will be flooded with people who will log on for 15min to play with them then never log on again" of which already occurs making this totally moot while assuming an awful lot also (Remember the anecdote behind "assume" When you assume, you make an ass out of u and me). Not to mention it clearly states in the sign up process that if they find out you have no intention of testing out the content your access to the server can and will be revoked to free up space for those who will. I also fail to see how a running population, on average, of 10 active people can test everything accurately.

    And then the fun of "They are adding invincible mode because of the population issues." As stated before in regards to other already available "toys" on the test server this is equally attached also. In addition to this, depending on how the god mode actually works (from working like invincible for all damage to simply increasing stats to cap like brew, or possibly making it impossible to fall under 1hp) there comes other problems. If it does work like invincible and nullifies all damage, then without being kamikaze how can the content be tested accurately? The only way to counter the issues of giving a god mode to players is to make it more like an immortal mode. Damage, effects, etc still land with visible numbers in chat log, but it is impossible to die/drop under X amount of hp. If it only functions as a null to all damage sources without showing how much the damage actually is, who is to say if the content is unbalanced. Further more there are various battle tactics people use every day that 1-3 people can't test. Why? Because they are limited to the jobs they are on and in most cases can't test these in conjunction with other abilities/effects due to limited number of people participating, thus there are untested aspect of the content still existing with the possibility to break on live servers.

    How is taking any point you bring up and logically countering it with various forms of information relating to, not just the test server itself, but bringing up the fact that various other things have broken that were not under development or were not even remotely attached to the updates in any shape or form? An example I can clearly recall is during CoP when Worms had an unexpected break when the effect of silence was cast on them. They suddenly had the ability to run around like other mobs. No changes to worms or silence took place in the update, but it still broke. How about the old Delivery box duplication exploit that SE had no idea about because it was never tested in the way it created duplications. The reason behind this is that users did something completely unexpected. Another example is caps you could fish up in rabao, use in a low level cloth synth, then resell to an NPC for greater than expected gil gains. More recently is the cure effect on undead doing 9999 damage when no noticeable changes were made to cures at all from their pre-existing versions.

    The testing of content is to allow users from an everyday usage pool to not just make sure the content is working, but to ensure it has no exploits that could be abused to otherwise make fights too easy, or that it doesn't cause already tested content to unexpectedly break. The reason from this is that general population will use this in unexpected ways that a developer would not expect during the coding process. With the lack of coding in this scenario the content either doesn't work or breaks unexpectedly causing unwanted results.

    With this, your "talking to a brick wall" idiom is out of place since your points are being taken and redirected rather than flat out ignored. This is a debate, either you bring something to the table to further prove your cause, or you find ways to squash the opposing view by showing it is over biased or too narrow in scope related to the topic at hand. It isn't a hard concept to grasp, just bring up substantial opposing views that can't be refuted.
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    Last edited by Kitkat; 12-01-2011 at 02:47 AM.