Rather naive response considering there is hardly ever more than 20 on the test server as is. If there were upwards of a couple hundred on the test server then your point would be valid, but this isn't the case. Instead of people actually testing the full extent of the content, we are seeing people log on a handful of times, check out some of the new spells/abilites, and check some npc then log off and share what little they were able to learn on their own with the community. A vast amount of the information ends up coming from dat mining, and rarely do enough pool together to test the group related content because there are too few on actually interested in doing so.
Low data means inaccurate conclusions and greater possiblity for error. A larger population would lower the gap of the errors in conclusions reached during testing thus lead to a lower likely hood of emergency maintenance after an update. The game is reaching over a decade old, the novelty of end-line weapons would be short lived. The person would be more likely to stay for further testing opportunities knowing their chances of getting a group for the activity is higher rather than lower.
Seriously, you guys need to get a better hook-line than "It'll be flooded" since that isn't necessarily a bad thing considering the current constant population on the test servers. Obviously, if I log on during various times through the day and the constant average is ~17, there obviously isn't a problem with over population. More so the opposite:
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