Quote Originally Posted by Alhanelem View Post
Yiou're absolutely right- all the more reason not to touch this stuff. Even a message box listing the relic weapons might some how (*#&$ them up.
No, You're not quite getting the spahgetti code point. Adjusting one thing which could have literally nothing to do with a relic has before in a nutshell, messed up a relic. Rememeber that last update where Cure spells got borked and people could kill undead for 50k a shot with just a Cure I?

They obviously didn't change anything about the spell Cure itself but somehow something they added in that patch borked it and of course we had an emergency maintence to fix it.

The game is in my eyes a programmer's nightmare when you're checking and double-checking code to make sure what you add doesn't effect something previous installed into the game. The DeV team isn't perfect and time and again stuff gets by that they miss. We understand that and respect the work that they've put into the game.

However the point stands that relics shouldn't be above testing because they are a part of the game as well.