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Thread: Kings

  1. #1
    Player Valkrist's Avatar
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    Mar 2011
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    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4

    Kings

    Can the land Kings be adjusted so that they're more worth popping? When you pop Fafnir, you're greeted with abjurations and the possibility of a ridill. When you pop Behemoth and Adamantoise, you're greeted with a thundercloud at best. If it wasn't for the HQ pops, there's no reason to fight these HNMs. Truth be told, this was how it was -before- these HNMs were item popped.
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  2. #2
    Player Nynja's Avatar
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    Mar 2011
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    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    No, actually you'd get a king at an average of once per 5 days...with the new system, you get a king pop once per 20 kills roughly.
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  3. #3
    Player Valkrist's Avatar
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    Mar 2011
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    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    Quote Originally Posted by Nynja View Post
    No, actually you'd get a king at an average of once per 5 days...with the new system, you get a king pop once per 20 kills roughly.
    That doesn't change anything I just said. All you're saying is that the old system had the chance of spawning the HQ on the fifth day. This still doesn't change that people didn't care for the NQ spawns aside from ToD towards the HQ spawn days. This is why you see people going to solo Behemoth and Adamantoise on guaranteed NQ pop days. No one wants anything from these spawns because they drop crafting materials at best. Nowadays things like behemoth leathers are dime a dozen, same goes for adaman ore.

    Take a loot at your average loot pool from Behemoth for example. 2 behemoth hides and a thundercloud. Now take a loot at your average Fafnir pool. Dragon heart, dragon scales, wyrm beard, Aegishjalmr, Andvaranauts, and Aquarius feet. Now that's just a typical Fafnir pool. If you're lucky, you're getting yourself a Ridill, earthen hands, and neptunal head. What do you get from the very best Behemoth pool? The same as what I just said above.

    Fafnir drops abjurations that people want and a weapon that's still considered a "rank 1" item in Bonanzas. Behemoth and Adamantoise drop nothing at all that anyone seriously cares about.
    (1)

  4. #4
    Player axlzero's Avatar
    Join Date
    Apr 2011
    Location
    sandoria
    Posts
    41
    ok here is what SE should do. if no one force pops faffy/niddy in 6 hours they auto spawn. Also no more either or they spawn together just to make it more fun since everyone will be lvl 99 soon. in addition when force popped they drop an item that makes you able to spawn they other fafnir drops item to spawn niddy and vice versa at 100% if you wait 24 hours to spawn force pop the second one they will keep dropping the other item if you pop one after the other the second wyrm will not drop a force pop item.
    A behemoth spawns every 4 hours if not killed in 1 hours second one spawns and so on til there is 8 of them. Then every 30 min a stronger kaiser behemoth spawns til there is 4 of them. Then 2 prince behemoths witch are stronger yet and finally 15 min after king behemoth cause there will be so many of them Dring is a 100% drop off king behemoth and a 25% drop rate on prince behemoth. also king behemoth no longer drops pixe earring that will drop off prince and kaiser behemoths all behemoths kaiser and abouve drop ABJs. also each behemoth class can drop a foce pop item that lets you pop there type of behemoth same rule applies if you wait 24 hours you can keep getting the pop item for that certain mob and king behemoth can drop an item that spawns the hole court all at once. why do i want this setup well its behemoths dominion it should be full of behemoths and this would be a lot of fun.
    adamantoise should be about the same but a turtle pops every 30 min when there are 6 of them the big one pops they all link and work together each can drop a force pop for adamantoise or the Hq version

    all the wryms i would change the abjs around so that each of the six wyrms has a 100% drop rate on an entire set of abjurations vrtra would drop a hole set of earthen abjs, fafnir would drop hole set of dyradic, niddogg aquarian, jourmy drops neptunal, tiamat wyrmal, and ouryu drop martial also ouryu is a wandering wyrm now in riverne site A-1. if all the dragons are not killed in 24 hours they start gathering the ones that were killed respawn and travel though zones if attacked they use there most leathal attacks and keep moveing til they all arrive in battila downs once they are there bahamut spawns and they start attacking everyone who comes near the foce pop points and spawn in there zones will not pop them til they are all defeated in battlia downs

    this system would make the volume or drops go up and add new challenge to old hnm and make certain hard to obtain fights easyer to get acess too for those who thing hnm is dead well the new diffuculty would offset the high lvl and with a higher volume of abj drops and synergey more tatters would be available for synthesis i would even consider putting hadean and phantasmal abjs somewhere in there

    what do you think?
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