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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    East Moline, Illinois
    Posts
    27

    Precision (RDM) Armour. (Something made up. For clarification.)

    Long night after work. Thought I would give the people of XI a little idea of mine since... well I had nothing better to do. But here is my idea for a whole set of armour for RDM. Called "The Precisionist Set."

    Subtilis Edge:
    Damage 64 Delay 225
    Level 99 RDM
    Hidden Effect: When using a T2 Enspell activates elemental DOT of that same element upon successful hit. IE: Enthunder II > Shock.

    Lapideus Shield
    DEF 10 Enhances: Shield Mastery
    Level 99 RDM
    Hidden Effect: Upon successful block grants a temporary "Stoneskin" effect.

    Precisionist's Chapeau
    [Head] DEF ?? Enhances Phalanx Effect
    MND+15 MP+?? HP+??
    RDM 99

    Precisionist's Coat
    [Body] DEF?? Enhances Haste Effect
    VIT+15 Improves Refresh Potency
    Enhances Enfeebling Effect
    RDM 99

    Precisionist's Bracers
    [Hands] DEF?? Enhances Temper Effect
    Increases Enspell Damage
    STR+15 MP?? HP??
    RDM 99

    Precisionist's Pants
    ...I lost motivation to do this. Playing Dead Island. Just a bored suggestion. Enjoy.
    (0)
    Last edited by Severence; 10-07-2011 at 12:34 AM.

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Ether Shard
    (Sword) DMG:60 Delay:225
    Lv. 99 RDM
    Hidden effect: Enspell active: Melee Damage -100%
    Hidden effect: Enspell active: Enspell Damage +100%
    Hidden effect: Enspell II active: additional damage effect of same element on extra attacks

    (Obviously, while an enspell is active, this weapon gives nor gains any TP.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    That's a shield I'd want, the rest really would be macro pieces.
    (0)

  4. #4
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kristal View Post
    Ether Shard
    (Sword) DMG:60 Delay:225
    Lv. 99 RDM
    Hidden effect: Enspell active: Melee Damage -100%
    Hidden effect: Enspell active: Enspell Damage +100%
    Hidden effect: Enspell II active: additional damage effect of same element on extra attacks

    (Obviously, while an enspell is active, this weapon gives nor gains any TP.)
    We touch on this idea a bit in my rdm melee gear thread. There seem to be some dispute about it being broken and wouldn't work right. I thought it was an interesting idea tho.
    (0)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by tyrantsyn View Post
    We touch on this idea a bit in my rdm melee gear thread. There seem to be some dispute about it being broken and wouldn't work right. I thought it was an interesting idea tho.
    It would be seriously broken for a job to feed absolutely no TP bar Magic and Weaponskills.

    Subtilis Edge:
    Damage 64 Delay 225
    Level 99 RDM
    Hidden Effect: When using a T2 Enspell activates elemental DOT of that same element upon successful hit. IE: Enthunder II > Shock.
    How about instead:

    Subtilis Edge:
    Damage 64 Delay 225
    Accuracy +5 Magic Accuracy +5
    Enspell Damage +12 Augments "enspells"
    Level 99 RDM

    Augment: Occasionally doubles Enspell damage and accuracy
    (0)
    Last edited by Daniel_Hatcher; 10-13-2011 at 08:35 PM.

  6. #6
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Maybe if it was set up more like a oat weapon, where a % of the time it would activate and negate physical damage for en~spell damage instead. But knowing SE we'd end up with a store tp spell.
    (0)

  7. #7
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It would be seriously broken for a job to feed absolutely no TP bar Magic and Weaponskills.
    Isn't it as much broken when you can build TP using abilities, items or weaker mobs, then use it on a strong mob to avoid feeding it TP?

    It would be more like a melee approach to slip damage... doesn't deal as much damage as normal melee, and forgoes weaponskills, but doesn't feed the mob TP while still being subjected to (heavy) aoe AND all too common magic resists...
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I'm bored so I'll put this out there.

    Subtilis Edge:
    Damage 64 Delay 225
    Accuracy +5 Magic Accuracy +5
    Enspell Damage +12 Augments "enspells"
    Level 99 RDM

    Augment: Occasionally doubles Enspell damage and accuracy

    Lapideus Shield
    DEF 30 Enhances "Shield Mastery" effect
    On successful block: Occassionally grants "Stoneskin" effect
    Level 99 RDM

    Stoneskin effect equal to the Damage taken calculated before any -DMG gear /3

    Precisionist's Chapeau
    [Head] DEF: 40 HP +30 MP +50 DEX +6
    INT +6 MND +6 Augments "Phalanx" effect
    Enhancing Magic Skill +15
    Set: Enhances "Composure" effect
    Level RDM 99

    Phalanx occassionaly absorbs damage received / 2

    Precisionist's Tabard
    [Body] DEF: 42 Accuracy +10 Magic Accuracy +10
    "Magic Attack Bonus"+5 Attack +20 Enspell Damage +5
    Set: Enhances "Composure" effect
    Level RDM 99

    Precisionist's Gloves
    [Hands] DEF: 30 Augments "Temper" Effect
    Enhances "Boost" spells "Magic Defense bonus" +9
    STR+6 INT +6 DEX +6 MP +30 HP +30
    Adds "Refresh" Effect
    Set: Enhances "Composure" effect
    Level RDM 99

    Temper occassionally triple attacks (~5%)
    Boost spells increase stat by an additional +5

    Precisionist's Tights
    [Legs] DEF: 50 "Cure Potency" +10 "Magic Attack Bonus" +8
    Accuracy +5 Magic Accuracy +5 Attack +15 MND +6
    Augments "Enfeebling Magic" effect
    Enfeebling Magic Skill +15 Enhances "Fast Cast" effect
    Set: Enhances "Composure" effect
    Level RDM 99

    Enfeebling magic occassionally doubles in potency but reduces duration. (I think that's a fair enough gimp)

    Fast Cast: -10% casting time -5% recast time

    Precisionist's Boots
    [Feet] DEF: 24 DEX +4 INT +4 MND +4
    Increases "Enhancing Magic" Duration
    Enhances "Refresh" effect "Magical Convergence"
    Set: Enhances "Composure" effect
    Level RDM 99

    Duration increase: 50%
    Refresh increased by +2 for Refresh II and +1 for Refresh.

    "Magical Convergence" Current active self-target buffs on RDM occasionally expand onto all party members.

    Enhances "Composure" Effect
    * Increases accuracy by 25
    * Increases attack by 25
    * Increases enspell damage by 5
    * Grants 5% JA Haste
    * Upgrades Dagger, Sword and Enhancing Magic Skill to A rank.
    ** Provides all WS for both weapons bar Swift Blade and Dancing Edge.

    Now obviously I don't expect this to be implemented but hey, nice to dream.
    (3)
    Last edited by Daniel_Hatcher; 10-19-2011 at 03:46 PM.