As far as what I would like to see happen with MG. It would probably be something like a combination of the few.

1. Make migawari null dying when using MG(so that you don’t get the dead animation on floor 0 hp thing) and add bonus dmg to the 2hr as your hp decrease.

2. Adjust dmg of MG that would make it worthwhile to use, not MGing on something critical you or a group is fighting and only doing like 101 dmg..

3. Monster status aliments have it inflict some kind of server weakness on a monster like max stats and hp/mp down for like 30-1min duration.

4. Or even something on the lines where you'd sacrifice yourself for the good of the battle but when you get up, you can have a temp aftermath that enhances your skill set/dmg output.


Also still looking forward to a Dev/Dev Rep response on their opinion on MG and if it’s a successful to the job. And is this what they envisioned for ninjas and its current role. Also how did they intend for it to be used and what would it do specifically.