weakness-removal from mijin gakure has saved a lot of fights I've participated in. I would say it is far from useless.
weakness-removal from mijin gakure has saved a lot of fights I've participated in. I would say it is far from useless.
Its more like, while it doesn't have a wide variety of uses, when it does has its use, its extremely useful.
It was very useless before the remove weakness fix. Since they, its far form that.
But as others have said, lets see your idea on how to improve it.
If I ever needed to 2h back in the day on Ninja at "hard" content like "HNM" then I wasn't doing my job and couldn't be called "veteran".
Though, I also wasn't engaged on those mobs either and was using a Terra's Staff so I'm not entirely sure what your point is? Mijin is easily one of the best 2h in the game ESPECIALLY for low man situations. Any WHM that can't curebomb themselves until you're up with a set of shadows is just as terrible as people who actually ride apoc/mijin to begin with.
Also, it's a trap.
Mijin Gakure can also possibly save the fight in the event of a mass wipe, assuming the mob can be kited. Get up, 2hr, get back up, get shadows up and kite till the party/alliance has recovered. A weakened whm should be enough to keep you alive while you kite.
i still want an answer to how Reacton Arm Enhances Mijin
how is it useless. Infact I love the way it currently is.
Ninja tanking NM,
Ninja dies.
Warrior tanks.
Ninja gets raised
Ninja pops reraise
Ninja goes boom..
Ninja gets up cured without weakness.!
So your saying a 20 second weakness is useless vs a 5 min one?
NIN 2hr is fine. Fix PUP's AI. Or DRG's 2hr.
As far as what I would like to see happen with MG. It would probably be something like a combination of the few.
1. Make migawari null dying when using MG(so that you don’t get the dead animation on floor 0 hp thing) and add bonus dmg to the 2hr as your hp decrease.
2. Adjust dmg of MG that would make it worthwhile to use, not MGing on something critical you or a group is fighting and only doing like 101 dmg..
3. Monster status aliments have it inflict some kind of server weakness on a monster like max stats and hp/mp down for like 30-1min duration.
4. Or even something on the lines where you'd sacrifice yourself for the good of the battle but when you get up, you can have a temp aftermath that enhances your skill set/dmg output.
Also still looking forward to a Dev/Dev Rep response on their opinion on MG and if it’s a successful to the job. And is this what they envisioned for ninjas and its current role. Also how did they intend for it to be used and what would it do specifically.
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