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Thread: Clubbing It~

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  1. #1
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    Store TP does exactly to 1H what it does to 2H, there is no favoritism going on in the math.
    For White Mage, it is pretty hard to get Store TP while using DW in large amounts without sacrificing something pretty major, which is what I was referring to. I looked into it, and unless you start cutting into Haste, you generally can't get below around a dozen hits, compared to around fifteen or so otherwise.

    If all else is equal, Store TP is worth going for if you can take a hit out of the build, but there isn't a lot of room for this. Most White Mages meleeing will want to wear a Rajas Ring and a Goading Belt anyways, which will do most of the work, but from there it gets harder and harder to do so, and White Mages would have to end up using stuff like a Hoard Ring or a White Tathlum that would start to have trouble taking out more then a hit from the build.

    All that said, I still don't think it is as important to a White Mage holding two clubs as it is to a 2hander DD. But if it helps anything, all this talk and research into it will make me more mindful of the option in the future.
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  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Economizer View Post
    For White Mage, it is pretty hard to get Store TP while using DW in large amounts without sacrificing something pretty major, which is what I was referring to. I looked into it, and unless you start cutting into Haste, you generally can't get below around a dozen hits, compared to around fifteen or so otherwise.

    If all else is equal, Store TP is worth going for if you can take a hit out of the build, but there isn't a lot of room for this. Most White Mages meleeing will want to wear a Rajas Ring and a Goading Belt anyways, which will do most of the work, but from there it gets harder and harder to do so, and White Mages would have to end up using stuff like a Hoard Ring or a White Tathlum that would start to have trouble taking out more then a hit from the build.

    All that said, I still don't think it is as important to a White Mage holding two clubs as it is to a 2hander DD. But if it helps anything, all this talk and research into it will make me more mindful of the option in the future.
    It's all about time to 100, to the absolute number of hits involved. The TP / Delay curve favors delays over 450 and under 200. Unfortunately this puts club and staff in bad positions as they both end up between those two extremes.

    http://wiki.ffxiclopedia.org/wiki/TP

    5.0 + [(Delay - 180) * 1.5 / 180] for delay's under 180

    For myself as an example, A Delay 225 and 230 weapon for a combined delay of 455. 455 * .70 = 318.5/2 = 159.25 [160]
    @160 my TP/Hit is 4.83 [4.8] for 100/4.8 = 20.83 [21] hits till 100. At 160 delay per hit and 60 delay per second you get 2.66 seconds per hit for a time till 100 of 55.99 seconds. This is before haste is counted and before the return on WS is counted. To reduce my hits to 20 I would need 5.0 tp/hit or 1.035 [3.5] sTP. To reduce it to 19 I would need 5.3 TP per hit or 11 sTP. To reduce it to 18 you would need 5.6 TP per hit or 17 sTP. This is about what every single 2H has to start with between /SAM and Rajas. Of course I'm not counting full TP return on ws (11.6 TP) which can dramatically lowers the TP required.

    So you see, its not that sTP does more for 2H's is that they tend to start out with more then 1H/DW and because they don't need DW and often have access to better melee gear they can afford to layer on more sTP. Remember there is a food that can give you +6 sTP along with STR / Attack and HP.
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