
Originally Posted by
Kitkat
Find it interesting how people expect hybrid jobs to be primary jobs. Not a kiddo, but if you want to sink to that to try and make your point have fun. Also, keep in mind this isn't ffxiah nor bg, try to keep the rebuttals clean of foul language. And moving on....
What other forms of damage does mnk have other than raw melee dmg? It doesn't, so complaining that one round (this would include all hit sources such da/ta/kicks/aftermath since no way would 2 hits otherwise put out upwards of 1k+ unless in abyssea which is not the only thing in the game) is equal to spell dmg is peculiar given the build of the job. If anything this is acceptable due to the onesided nature of the job.
How has the various options available to nin aged in comparison to their low delay, high DoT per min. output? Throwing ammo is virtually non-existant or no one makes it and spells require gearing for it to increase and stabilize output from this option. Once again, the comparison falls short due to the build of the job compared to the build of blu.
Thf runs into the similar issues you speak of on blu. However, other than raw dmg via ws and JA, and high dot per min. what else do they have for dmg output? Once again, due to the build of the job seeing a thf's dot surpass a blu melee dot is actually balanced.
2handers get the option of /sam, but once again the 2hander comparison is overly biased due to the different scaling and higher base thus different class of weapon compared to a one-hander. Ranged falls into the same category as they have 2 base dmg combinations that work in tandem with one another to make a single high base dmg which is still double-triple that of a one-handers weapon. These jobs are built for primary physical damage output.
In comparison to this, blu's melee output is higher than true mediocre jobs (dnc, cor, etc) with access to good gear options both TP and WS based and the ability to set passive traits that enhance this. The build of blu is not centered around melee, it only takes it into consideration in a broad overview of the jobs build.
Considering the flexible nature of the job as well as secondary damage output options I'm failing to see how blu is "mediocre" when it is built more to be a hybrid than a primary damage source. Why should a job be unbalanced to enhance a narrowed view of what the job is fully capable of?