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  1. #1
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99

    Blue mage logic is based on a level 75 game

    I want to know why are set spells and set spell point gain has been so slow past 75. With how many points we need for trait upgrades and the way voidwatch works it is very unreasonable to have 60 set points with merits and 20 spells.

    71-75 should be 45, 75-80 should be 50, 81-85 should be 55, 86-90 should be 60, 91-95 should be 65. I would like to try that to see if the trait upgrades is reasonable. I do not see the logic in being stuck on level I or level II traits that can be found in different subs or that clear mind IV takes like 35 spell points. I do not understand why we are a proc leech in vw. I am sure there is more than 20 spells to proc in vw.

    is it really borken to ask SE to get rid of the level 75 logic?

    how come we can't set dual wield III? how come we can't set magic attack bonus II/III? how come we can't set magic attack bonus II/III? accurcy bonus II/III?

    with this day and age i do not think it is broken to ask a level 2 or 3 trait to be setable around the cost of 10-15 points ( and yes i get that we need to stay on dobule attack and tripple attack I for now>< though they could upgrade war and thf a bit and gives us one upgrade for them ><)
    (3)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    They already said they'd be adding more tiers of the traits such as DWIII, FastCast, Auto-Regen and so on.
    (0)

  3. #3
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    do you mean this post:
    Quote Originally Posted by Camate View Post
    Blue mages, your time has come! Here is some feedback from the development in regards to your
    Dual Wield/Fast Cast/Store TP/HPmax/MPmax/Auto Regen/Counter/Magic Burst Bonus/Skill Chain Bonus

    While it is not possible to enhance all of the above job traits at level 90, with further level cap increase and the addition of new blue magic spells it will be possible to enhance them.

    Also, when double attack/gilfinder are enhanced, we are planning to have them change into triple attack/treasure hunter.
    or something else?
    (0)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Yup, that's the post.
    (0)

  5. #5
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Well I am not to sure if the triple attack is really worth losing the double attack + the extra point cost. It was not adressing everything I said. Even if wiki is out of date and does not listed all the upgrades yet they cost too much points and spells.

    60 points and 20 spells is not enough. Some times when I was trying to set points for Vw i would be 53/60 with 20 spells.

    there is no reason clear mind Iv should cost 35 or so points (forget but it is around there)
    (1)

  6. #6
    Player Darkvalkyr's Avatar
    Join Date
    Aug 2011
    Location
    Aht Urhgan
    Posts
    58
    Character
    Darkvalkyr
    World
    Lakshmi
    Main Class
    BLU Lv 95
    We get more of a kick out of Triple Attack than our Gimped Double Attack.

    It's just dependant if you want to set the spells for it or not.

    If I'm messing around I'd like to see BLU/WAR with TAtk and DA.
    (0)

  7. #7
    Player Tashan's Avatar
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    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Darkvalkyr View Post
    We get more of a kick out of Triple Attack than our Gimped Double Attack.

    It's just dependant if you want to set the spells for it or not.

    If I'm messing around I'd like to see BLU/WAR with TAtk and DA.
    BLU/WAR is currently my favourite setup. I absolutely love stacking Berserk and Triumphant Roar. It's easy to gain around 300 ATK with just those two alone and even more with Stalwarts Tonic instead of TR. I also love having a JA for claiming and pulling; being able to keep running and do it rather than stand still is a lot easier.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  8. #8
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Yeah, from my experience and parse numbers the triple attack trait is actually worth the 12 set points. DoT is not significantly impacted, and the difference in WS numbers is very noticeable (especially with Epona's ring). As far as traits are concerned I believe the reason certain tiers are not currently allowed is due to balance issues considering buff spells we have access to or gear options we have access to. Accuracy is not a big issue other than on Heavy strike causing you to need a different set just to increase hit rate. Mab, we have Fantod, memento mori, and during right moon phase Plenilune.

    I believe DWIII is probably not going to happen without the use of gear since it would open a very big DoT can of worms for blu when used in conjunction with other subjobs. Imagine a blu/war with DWIII, 9-10 shadow blink, double+triple attack, able to stack defender+cocoon, or the ability to further increase acc and attack? Seems a little overpowered to me.
    (0)

  9. #9
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Triple Attack is more effective for both DoT and weaponskill damage than our gimped Double Attack trait. It's a marginal difference, but a difference nonetheless. Whether you'd be best off setting the extra two spells to get triple attack as opposed to setting another trait or more utility spells is situational.

    As for Dual Wield III being overpowered, no. It will be incredibly expensive to set with a requirement of 6 spells, the five that we already have access to being mostly 3+ points and two being utterly useless (Blazing Bound and Mortal Ray). We will more than likely be getting a sixth spell for the 99 cap. Occultation is incredibly inefficient MP-wise, keeping it up consistently isn't really a reliable means of damage mitigation especially given the fact that it is wiped by every AoE that there is.

    Berserk and Warcry are the only abilities worth mentioning, and are buffs that CDC greatly benefits from in most every circumstance.
    (1)
    Last edited by Prothscar; 10-07-2011 at 11:23 AM.

  10. #10
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Even considering as expensive as 23 set points for DW III, 12 for Triple attack. Some of the spells aren't that bad for base stat gain (worst of which is demoralizing roar) or comprise of spells we use in standard set already. There is a good possibility of getting more good spells blu will use in standard set for the trait also causing others to be phased out, but they may also be utterly useless too. Won't know unless they actually add it, if they do. Considering best possible outcome (yes, hopeful wishing considering SE) there is the possibility that is could be unbalancing to allow up to Tier III DW trait given the versatility of the job.

    Negating a blink effect due to AOE is a little naive varied by situation also. Not every thing AOE's, and in most cases the same argument can make utsu just as useless. It wasn't meant in a spam circumstance, primarily a mitigation option, but not necessity just as Utsu is an option. Yes, it is still a blink effect, but it is more reliable then simply evading or parrying.

    I can only see the loss of possibly Auto Refresh and battery charge, but typically I have a rdm to fall back on or at least a whm/rdm that refresh regularly (yes I know not everyone does) meaning the loss of this isn't a significant impact. This is assuming as expensive as 23 set points for DW III (all DW spells together is currently 18, and max spell cost seems to be capped at 5points thus 23) and using Triple attack trait set (12 pt for a total of 35 and 10 slots out of 20). Also, I can't recall even one blu that uses all the spells they set, over a select handful, while gaining traits from the rest so calling a spell that gives some stat bonus useless holds little merit since that can already occur in a standard spell set due to setting specific job traits.

    Assuming the worst, we would end up with the 6th spell being -stats important to your major DD spells (similar to demoralizing roar) ending up with a total loss of possibly 8-11str or 4-8dex. The biggest negative to subbing war over the conventional /nin (or in some cases /dnc, /rdm) is the loss of more reliable shadows and subtle blow III. Depending on -mdt/-pdt gear sets the shadow part might not be a big deal given our newer spells, though the subtle blow could be. Not hard to swap into the appropriate set and use cocoon/defender to tank the hate off....or just keep tanking depending on situation.

    Considering the options it can turn a mediocre sub into the new preferred sub while not necessarily hurting us and instead further improving the DD output blu is already capable of. By the way, you forgot Aggressor if accuracy is really an issue >.> Just saying....
    (0)

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