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  1. #1
    Player Owlet's Avatar
    Join Date
    Aug 2011
    Posts
    2
    Character
    Owlette
    World
    Bismarck
    Main Class
    BRD Lv 90

    Crafting changes

    Just a few, mostly unrelated things, that might be nice if they were changed.

    Please make logs, skins, ingots, etc stackable. This is for a few reasons, first of which is it seems silly to need six inventory to do basic material synths. Remember being a newbie and having one fifth of your inventory occupied because you wanted to make a copper ingot? Second of all it would encourage players to actually hold on to those items and list them on the auction house, rather than tossing them as inventory cloggers.

    Please make basic material synths able to be hq'd across all crafts. Why can my woodworker make triple the amount of lumber from a log when a leathercrafter can't acquire multiple leathers from a hide. Basically it already makes little sense when certain crafts can wind up with more products than they had materials for, so why is this withheld from some crafts?

    Please let us look at our various inventories while crafting. I understand not being able to move things while crafting, but sometimes I would just like to be able to check on how many mats I have. If anything it would at least let me break up the monotony of crafting in bulk by letting me pretend I can multitask.

    Choco digging is just sad right now. There have been no changes to the pools or areas we can choco dig in since ToA. The treasure pools are tiny and take forever to refill. It is worse than the original fishing system on those factors.

    Please let us create synthed element clusters. By that I mean, for example, combining multiple single fire crystals to form one fire cluster. Purely because clusters can now stack, yet the bulk of our crystals come from the form of single crystal drops.

    Remove the odd zone restrictions from portafurnaces. The field only caveat makes no sense and limits the already small usability of the item.

    And this is a long shot, but I would like if the actual process of crafting could be sped up a little. I enjoy being able to craft, I like making items, but watching the same several second cutscene, waiting for the mini lock to wear off when the synth is finished, refinding the exact materials I just used, and waiting on the timer before I can synth again - none of this is interesting gameplay. It is rather tedious and requires constant attention.

    I'm sure others will chime in if they agree or disagree with me, but it would be nice if some of these things could be considered
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    301
    I've already mentioned elsewhere that I approve of the idea of being able to re-create clusters (though making it a synth to do so requires reworking the synthesis system to allow for recipes with more than 8 ingredients as the synth code manually unstacks things at some point).

    Stacking ores (99?) and logs (12) is also a good idea. (For that matter, stacking juices would be nice, especially in combination with allowing HQed juice recipes to produce more than one juice. Yes, I know you can do that with synergy. The only excuse for not doing it on normal cooking is that normal synths don't produce more than one unstackable item, which making juice stackable solves.)

    Portafurnaces: I suspect the issue is that the code is derived from that of the Chocobo Whistle. (I don't know if this would make it harder to fix, or if it's a matter of just disabling the zone check.)
    (0)

  3. #3
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Owlet View Post
    Just a few, mostly unrelated things, that might be nice if they were changed.

    Please let us create synthed element clusters. By that I mean, for example, combining multiple single fire crystals to form one fire cluster. Purely because clusters can now stack, yet the bulk of our crystals come from the form of single crystal drops.
    ^^ please!
    (0)

  4. #4
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Throw in fishing. It's just about pointless to bother. 5 years ago - 1-14 skill no problem for me. It was relatively easy to get skill ups with your eyes closed and one arm behind your back(I enjoy the mini game as it is now, don't get me wrong) Today - 7 hours for .7 in skill ups. 5 different zones. And was using the presumed "correct" combos. That's absolutely ridiculous. They might as well remove it from the game if it's going to be impossible to skill up. And from everything I read the skill up ring still does not do it justice. It's a sad day when someone brags about getting 4 levels in one day at low skill ranges.

    It also doesn't help when you can't get the ring because the Gugrusaurus requires a level 100 fisher geared through the butt to catch and isn't on the AH and blah blah blah. So. I gave up. My heart was really into starting fishing finally after all these years and to level it beyond 14 to 100 after realizing I need to level it to craft fisherman's cuffs. It's the opportunity and excuse I've been looking for to do fishing. I even crafted myself up HQ gear(just because) and bought that Lu shang rod I've had my eye on since forever. But I just cannot stomach such a poor system. I was so bored I was falling asleep. I can make 500-1 mil or more per hour with relative ease. I don't need to fish for gil. And I would love to enjoy the experience, if only the skill ups were a bit more realistic and not totally FUBAR for the sake of a skill up ring to be worth getting.

    I can only imagine how FUBAR crafting in general would be if they had given the fishing fix treatment to the other crafts to put a stop to RMT. I would not enjoy any other craft either if I never got skill ups. You enjoy things when you see progress being made. When there's no progress and your time is being totally wasted, you cannot enjoy it, and you start to fall asleep or your attention goes elsewhere and eventually you just say eff it. And so I did. Until the day fishing is reverted back to it's former glory and becomes enjoyable again.

    /signed - Butthurt

    P.S. MAYBE I'll try it again when I can get a ring. I could frickin live with 4 skills a day. Just not bloody .7 after 7 hours. Still, this craft needs fixing.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  5. #5
    Player Shadotter's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    170
    While we're at it, one thing I would like to see added to non-consumable crafting is a way to add the nq product to the recipe for a higher chance at hqing at the cost of losing the nq and getting nothing if you don't, or something else like that.
    (0)

  6. #6
    Player Yukichibi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    103
    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    Yes, stacking basic materials like ore, logs and skin would help, and yes it's not fair that you can HQ lumbers and not leathers or ingots, sheets.
    It's also strange when you make bolts, it's better to try to HQ them separately than using Boltmaker's Bundling Twine.

    It would also be great if we could set the number of synthesis we want. (even x12 would be great)
    For example, as a corsair, when i want to make 12 pouches of bullet it takes me awhile, i could have use this time to make things at home, or watch TV, surfing the web, while my character repeats the same synth over and over.
    I know there are third party programs that can perform this, but i would prefer a legit way to make crafting less tedious.
    (0)
    30/05/2004 PLD - PUP - COR - SCH

  7. #7
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Yukichibi View Post
    Yes, stacking basic materials like ore, logs and skin would help, and yes it's not fair that you can HQ lumbers and not leathers or ingots, sheets.
    It's also strange when you make bolts, it's better to try to HQ them separately than using Boltmaker's Bundling Twine.
    Oh, that's easy to understand. Lumber is used for a lot of consumables (arrows) and uselesses (furniture), whereas leather, ingots and sheets are used for armor, weapons and accessories. Noone (including devs) care about woodworking (high-level bolts and arrows are low skill, compared to high-level weapons and armor, for instance), but blacksmithing, goldsmithing and leatherworking must be pampered with high-demand high-skill low-supply recipes.

    Boltmaker doesn't HQ, because it isn't intended to be used by veteran woodworkers but 60 cap woodworkers.

    Not that any of that makes much sense to players, but that's dev logic for you.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #8
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Boltmaker is a trade off, nothing more. Depends what your more interested in. Quanity or time'
    (0)

  9. #9
    Player Ethalio's Avatar
    Join Date
    Mar 2011
    Posts
    169
    Character
    Ethalio
    World
    Ragnarok
    Main Class
    BLM Lv 99
    *LIKE*

    it just doesn't make sense that you would 48 spaces of your inventory just to produce a stack of ingots, which consumes 1 inventory space.
    (1)

  10. #10
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Godofgods View Post
    Boltmaker is a trade off, nothing more. Depends what your more interested in. Quanity or time'
    What's the point of saving 60 seconds when you lose that extra time gathering the extra items, then waste hours just waiting for one thing or another to use the bolts on... and in the end have to use whatever remained of that saved time to craft more bolts since you ran out 3 times as fast...

    It's simple really.. Boltmaker should make quivers (allowing HQs), and work on all quiverable arrows and bolts (using woodworking recipes) and it should have been like that from the start.. not this broken junk key item.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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