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  1. #1
    Player DamonWolfe's Avatar
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    Mar 2011
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    San d Oria
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    13
    Quote Originally Posted by Greatguardian View Post
    The funny, albeit interesting part about this is that all of the real "elitist" players posting in both this and the other thread were against those things. To be honest I haven't seen a legitimately elitist player complaining about things being made easier in quite a while. They pop up occasionally on BG, but they're typically people who've quit anyways. Or relic holders, but it's really hard to blame them, ha.
    I quoted "elitist"

    I look at this a bit differently, people who accept something as something and does not like change, wanting things to be a specific way only, as this is the best way for it, or how they feel things should be.

    So when change comes, they are quick to complain/judge and such about it.
    (0)

  2. #2
    Player Greatguardian's Avatar
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    Ah, I see. That's definitely different from the meaning I'm used to hearing. Not mutually exclusive, or inclusive. But definitely different. In that case I agree completely.
    (0)

  3. #3
    Player Babygyrl's Avatar
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    Mar 2011
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    Bastok woot!
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    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    i can understand some peoples frustration with the changes because it took so long to get relics.. but frankly it had been too ridiculously long and tedious to get one for a long time.. its finally going to be accessible for everyone with a dream of getting a relic and finishing it in a timely matter..it doesn't help that alot of people dont do namis any more and are selling currency at a ridiculously high price.. i love these changes and cant wait for them to be implemented!
    (0)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  4. #4
    Player HFX7686's Avatar
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    Mar 2011
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    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Krystal View Post
    After all these years of players working their butts off to get their hard earned relic pieces...after all the work of farming for gil to buy those darned hourglasses....SE is seriously going to revamp Dyna in a fashion to make it more readily accessible and PLUS have mobs give them exp? If they did this a few months after Dyna's release i'd be hoping for joy...but after all this...after they've done made abyssea a leech zone for lazy players who don't want to earn their levels after all that work? they're going to turn it into a darned exp zone?! what's next?! they gonna drop the level cap from 65-30 on that one too?! oh and while their at it...might as well rename dyna "Abyssea II"! i mean seriously people....after all the hard work we put into getting our relic...the losing of exp and working up a buffer knowing we would just lose it again..and now seeing this? making the mobs actually give exp now? it's a slap in the face to us players who have been with this game since the beginning!(psst! SE! forget dyna zones and focus on raising that darned level cap to 70!) but anyways back on subject. once again SE is bowing down to what the complainers and the lazy players want! Any thoughts on this? becuase i got loads but i want to hear other's opinions.*is expecting some player who wants everything easy to post first*
    I'm looking forward to the Dynamis changes. I've got a couple of sets that are 4/5 pieces and I'd like to finish them off. No one does Dynamis runs regularly anymore so this change will be really nice.
    (0)

  5. #5
    Player Salvation's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    22
    Character
    Salvation
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Krystal View Post
    After all these years of players working their butts off to get their hard earned relic pieces...after all the work of farming for gil to buy those darned hourglasses....SE is seriously going to revamp Dyna in a fashion to make it more readily accessible and PLUS have mobs give them exp? If they did this a few months after Dyna's release i'd be hoping for joy...but after all this...after they've done made abyssea a leech zone for lazy players who don't want to earn their levels after all that work? they're going to turn it into a darned exp zone?! what's next?! they gonna drop the level cap from 65-30 on that one too?! oh and while their at it...might as well rename dyna "Abyssea II"! i mean seriously people....after all the hard work we put into getting our relic...the losing of exp and working up a buffer knowing we would just lose it again..and now seeing this? making the mobs actually give exp now? it's a slap in the face to us players who have been with this game since the beginning!(psst! SE! forget dyna zones and focus on raising that darned level cap to 70!) but anyways back on subject. once again SE is bowing down to what the complainers and the lazy players want! Any thoughts on this? becuase i got loads but i want to hear other's opinions.*is expecting some player who wants everything easy to post first*
    For someone that has actively complained about everything in this game it's a wonder why you still even bother playing. You're seriously complaining about SE revamping old / obsolete content? Here's a hint as to why they're doing that: this game is over eight years old. The majority of the "new" players are ones that are returning; of which I'm sure more than half had originally quit because of problems with the old systems. You sit here and complain that SE is making changes to this game, you incessantly cry over abyssea and changes made to the exp system in general, and now you want to actually make the claim that this dynamis update is somehow going to take away players' "hard work"? What work? The most difficult thing there was to do in dynamis was staying awake for the 3+ hours it usually ran.

    So while you are sitting at your computer intently looking for the next great injustice brought about by the dev team why don't you try to keep a few things in mind:

    1. No one is forcing you to participate in any of the content in this game
    2. If there are so many people that feel as strongly as you do that the devil (Abyssea, easier exp, revamped content) is a bane to the existence of this game then perhaps you should all congregate together on a server and actively not participate, or protest, or burn books, or whatever it is you people do with your time
    3. Just because you don't like it, doesn't mean that others aren't enjoying it
    4. Realize it's a game and if you don't like the changes being made you are always free to voice your opinion quitting the game.
    (0)

  6. #6
    Player Krystal's Avatar
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    Mar 2011
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    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Salvation View Post
    For someone that has actively complained about everything in this game it's a wonder why you still even bother playing. You're seriously complaining about SE revamping old / obsolete content? Here's a hint as to why they're doing that: this game is over eight years old. The majority of the "new" players are ones that are returning; of which I'm sure more than half had originally quit because of problems with the old systems. You sit here and complain that SE is making changes to this game, you incessantly cry over abyssea and changes made to the exp system in general, and now you want to actually make the claim that this dynamis update is somehow going to take away players' "hard work"? What work? The most difficult thing there was to do in dynamis was staying awake for the 3+ hours it usually ran.

    So while you are sitting at your computer intently looking for the next great injustice brought about by the dev team why don't you try to keep a few things in mind:

    1. No one is forcing you to participate in any of the content in this game
    2. If there are so many people that feel as strongly as you do that the devil (Abyssea, easier exp, revamped content) is a bane to the existence of this game then perhaps you should all congregate together on a server and actively not participate, or protest, or burn books, or whatever it is you people do with your time
    3. Just because you don't like it, doesn't mean that others aren't enjoying it
    4. Realize it's a game and if you don't like the changes being made you are always free to voice your opinion quitting the game.
    don't you even care about what happened to the challenge? that's what the big issue is about here. i love a challenge. and SE is taking every challenge FFXI has..one after the other and turning it into a laughing stock. i pay roughly $25-30 a month on FFXI with all my content IDs included. sure that don't seem much at a small glance but think of it one the long term scale 25x5 years=$1,500-$1800(if i'm doing the math right) now times that by the player base who wants a challenge in the game which makes up more than half of the Alexander server which has roughly 1200 people in it 600x1,500=$900,000-$1,080,000 now looking at those numbers...that's one hell of a profit not even including how many content IDs other players may have and how much their monthly totals to...now consider this: Those players all leave due to the lack of challenge in the game.....ya...that's bad for them! unlike you i don't look at the here and now i look at it from a long term business point of view. which makes your statement about the"here and now" pretty much irrelevant but not completely. the points you made at the bottom are dead on...but i stay because i love this game no matter how much FFXI kills it..however if they kill it much more i may actually leave.
    (0)

  7. #7
    Player MrWigglles's Avatar
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    Mar 2011
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    Bastok
    Posts
    40
    Character
    Joeygils
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Krystal View Post
    don't you even care about what happened to the challenge? that's what the big issue is about here. i love a challenge. and SE is taking every challenge FFXI has..one after the other and turning it into a laughing stock. i pay roughly $25-30 a month on FFXI with all my content IDs included. sure that don't seem much at a small glance but think of it one the long term scale 25x5 years=$1,500-$1800(if i'm doing the math right) now times that by the player base who wants a challenge in the game which makes up more than half of the Alexander server which has roughly 1200 people in it 600x1,500=

    $900,000-$1,080,000now looking at those numbers...that's one hell of a profit not even including how many content IDs other players may have
    What you're not understanding is the total player base has dropped drastically. They're making a lot less money than past years. It's a business like any other. If the business is making less and less every year changes have to be made.
    (0)

  8. #8
    Player Salvation's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    22
    Character
    Salvation
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Krystal View Post
    don't you even care about what happened to the challenge? that's what the big issue is about here. i love a challenge. and SE is taking every challenge FFXI has..one after the other and turning it into a laughing stock. i pay roughly $25-30 a month on FFXI with all my content IDs included. sure that don't seem much at a small glance but think of it one the long term scale 25x5 years=$1,500-$1800(if i'm doing the math right) now times that by the player base who wants a challenge in the game which makes up more than half of the Alexander server which has roughly 1200 people in it 600x1,500=$900,000-$1,080,000 now looking at those numbers...that's one hell of a profit not even including how many content IDs other players may have and how much their monthly totals to...now consider this: Those players all leave due to the lack of challenge in the game.....ya...that's bad for them! unlike you i don't look at the here and now i look at it from a long term business point of view. which makes your statement about the"here and now" pretty much irrelevant but not completely. the points you made at the bottom are dead on...but i stay because i love this game no matter how much FFXI kills it..however if they kill it much more i may actually leave.
    I understand what you are saying, however I think that you are missing the bigger picture here. First off the challenge in this game has always been more or less player imposed. New content is released some of which throws players for a loop for a short while and then strategies are devised and lead to commonplace methods of completion. I remember when people complained to no end about the changes made to CoP and how those changes somehow rendered the progress previously made by players worthless. It was a lot of BS in end. SE looked at the numbers and determined that there were obviously issues there if only a small percentage of the player base had progressed through the content. Achievements are and should be in the eye of the person that accomplishes them. The same should true to challenges in this game.

    Although the situation with dynamis is slightly different as this is revamping old content that is seldom used, it still doesn't change the fact that at this stage in FFXI's life cycle SE needs to do what makes the most sense to keep the majority happy. I love FFXI as much as anyone else, but that doesn't change the fact that this game is still old and things need to be changed from time to time. I'd rather have some aspects of FFXI changed than to not have the game at all.
    (0)

  9. #9
    Player MrWigglles's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    40
    Character
    Joeygils
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Krystal View Post
    After all these years of players working their butts off to get their hard earned relic pieces...after all the work of farming for gil to buy those darned hourglasses....SE is seriously going to revamp Dyna in a fashion to make it more readily accessible and PLUS have mobs give them exp? If they did this a few months after Dyna's release i'd be hoping for joy...but after all this...after they've done made abyssea a leech zone for lazy players who don't want to earn their levels after all that work? they're going to turn it into a darned exp zone?! what's next?! they gonna drop the level cap from 65-30 on that one too?! oh and while their at it...might as well rename dyna "Abyssea II"! i mean seriously people....after all the hard work we put into getting our relic...the losing of exp and working up a buffer knowing we would just lose it again..and now seeing this? making the mobs actually give exp now? it's a slap in the face to us players who have been with this game since the beginning!(psst! SE! forget dyna zones and focus on raising that darned level cap to 70!) but anyways back on subject. once again SE is bowing down to what the complainers and the lazy players want! Any thoughts on this? becuase i got loads but i want to hear other's opinions.*is expecting some player who wants everything easy to post first*
    The FFXI player base has dropped out the bottom. Changes have to be made.
    (0)

  10. #10
    Player Delsus's Avatar
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    Mar 2011
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    42
    All this shows is that games companies give in to people crying "this game is too hard" "i only get to play for 1hr a day but i should get everything" its what we are seeing all around the games industry, watering down games to satisfy people who cant be bothered to work things out or put any time into them.

    Look at ff1-9, you had to think about things, work things out, you werent always told where to go you had to work that out as well, now you just follow a path and get everywhere you need to go with no inteligence what so ever.

    and to the people saying how dynamis is (soon to be was) is just a time sink, guess what, time sinks have been in games forever. How about SE just send a relic, mythic, lvl90 empyrian to everyones delivery boxes for no work at all?

    One thing that anoyed me was in the ffxiv alpha test when people were crying for tutorials, when they werent needed, people just couldnt be bothered to work things out.
    (0)

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