
Originally Posted by
Felren
For many years I've played this game, and I've watched the economy fluctuate depending on many factors. There are many things that I've seen done in the last few years that are destined to make this economy inflate even worse than It is at right now.
Dynamis- This used to be a HUGE gilsink that was balancing the gil coming into the economy, and even sinking a bit too much gil. At 1 million gil a run per 10-64 people twice per week (Earlier groups would go in with 64, eventually you would see more 10-20 man groups), dynamis ate a lot of gil from adventurers' pockets, and delivered nearly zero items that you could NPC for something back. The little you could npc were crafting mats, as you couldn't even npc the mass amount of relic weapons that dropped like candy. Eventually SE decided it was a good idea to lower the entry to 500k, and lately they even changed the cost of entry to a one-time cost per person of 10k.