Voidwatch is still new and as of yet I have not seen too many threads that deal mainly with tactics. I am Not saying none exist, just as a whole, there are not alot out there. I wish to establish one on SE forums.
Below is an open pallet. As time marchs on I'll flesh it out with information. If You find anything is missing, from your own research, common knowledge, or first-hand experience, please give an full disclosure. Keep in mind this thread's main focus is Tactics:
*Triggering Weakness
*Monster Assement
*Vantage Point
Triggering Weakness:
Eventually I'll type the full list on this thread. For now these links will suffice.
http://www.bluegartr.com/threads/105...ight=Voidwatch
https://docs.google.com/spreadsheet/...hl=en_US&gid=0
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Monster Assessment
Indigo Stratum Abyssite Bastok Path
Sallow Seymour
Elemental weakness =
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Physical Attacks =
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Job Abilities =
Monster Tactics = (Give Your own account on what to do and what should be avoided)
Job set-ups =
Suggested:
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Ushumgal
Indigo Stratum Abyssite II
Lorbulcrud
Indigo Stratum Abyssite III
Murk-Veined Baneberry
Melancholic Moira
Indigo Stratum Abyssite IV
Celaeno
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Crimson Stratum Abyssite San d'Oria Path
Sarimanok
Elemental weakness =
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Cottus
Crimson Stratum Abyssite II
Krabimanjaro
Crimson Stratum Abyssite III
Belphoebe
Kholomodumo
Crimson Stratum Abyssite IV
Hahava
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Jade Stratum Abyssite Windurst
Virvatuli
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Pancimanci
Jade Stratum Abyssite II
Ogbunabali
Jade Stratum Abyssite III
Lord Asag
Akupara
Jade Stratum Abyssite IV
Voidwrought
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White Stratum Abyssite Jeuno Region
Goji
Gugalanna
Yatagarasu
Agathos
Cherufe
Taweret
White Stratum Abyssite II
Roly-Poly
Laidly Laurence
Mellonia
Kalos Eunomia/ Nympha Eunomia
Gasha
Giltine
White Stratum Abyssite III
Kaggan
Akvan
Pil
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Ashen Stratum Abyssite Zilart Region
Holy Moly
Ildebrann
Neith
Sabotender Campeador
Tangaroa
Malleator Maurok
Ashen Stratum Abyssite II
Cath Palug
Modron
Mimic King
Ashen Stratum Abyssite III
+Aello
Elemental weakness =
Elemental strength =
Physical Attacks =
Magical Attacks =
Monster Tactics:
Gamer's name: Anonymous Server: Quetzalcoatl
Upon popping Aello is summon with three faires. This being the case the popper for this VoidWatch MUST be the main PLD. Upon popping the two action take place. 1) The 2nd PLD and NIN Race to Pull Aello off the Main PLD. The Job of the 2nd PLD and NIN is to duo tank, slowly damage her, while searching for a weakness. 2) Meanwhile the main PLD Super Tanks the faires. Supertank is when the PLD takes no action and does not engage, instead He cures, pops Fanatic and fool drinks.
COR gives Tactician Rolls (Regain) [Monarch Drinks, Dusty Wing, and even a SCH for casting Accession > Adloquium will push Your TP Further]. The Melee runs in an unloads with weapon skills. All Melee /nin since they will take up to 900 dmg if hit. Shadows will absorb most of the AoEs. Their only job is to rush in and ws and back out. Everyone uses thier temps. They stagger the mobs to resupply more temp items. Temp Items, Atmacites, use them as often as possible. When You hit a Highly Proc (also known as trigger since it is pointed out Trigger is the perfered wording) You receive all temp items, however, if You get a normal proc which is during a TP move or while the mob is casting magic You obtain one temp item back and more lights. Choose Your strat wisely. The Trick of this fight is to damage slowly without taking hate. BLMs give proper tier nukes. They may aslo stun, while the RNG uses Decoy Shot.This type of shot has the same qualities of a THF's Trick Attack with two excepetions. Decoy shot is out of damage range and it last longer. [Avatars will help the Ranger in the distant non-enmity fight]
Curing: Two WHMS in a Tank Party works out well, and a Third WHM or RDM will need to assist the Main PLD whom Supertanks. As long as the PLD does no action to the faries they can be cured/silena enmity free. Watch out because they do amnesia too. For this reason the PLDs need to be silena fast [Carrying echo drops in addtion to WHMs helping out is a good option]
Job Abilities:
Shrieking Gale - Bad AoE Move. The results is enmity lost and You are Paralyzed. It can not be removed. (This is like when an Abyssea NM Cock uses mute) Your solution to this problem is to have an Alternate SuperTank, whom is out of AoE range, run in and reclaim hate. [I'll need to ask My scource how this is done, since engaging is not allowed for three mobs] If You kill ANY of the faires they will repop useing this JA, so wiping out the faires is a waste of your time.
Job set-ups =
Suggested:
Rolls
Songs
Spells
Uptala
Qilin (Kirin Model, Manticore)
Elemental weakness =
Elemental strength =
Physical Attacks =
Magical Attacks = Kirin does Petrifyga, Sleepga, Stoneja, Stone V. WHm needs to be ready from them. Melee shuold also spread out, because Heatbreath & Whirlwinds are Frontal AoEs.
Job Abilities =
Monster Tactics:
Gamer's name: Anonymous Server: Quetzalcoatl
Like Kirin, Qilin will summon four pets. The pets have the same have same moves/spells. This Kirin is V2, Much Harder. (Speculation) Pets are summon every 5 mins. The pets do not repsawn if killed. Time is better spent processing Qilin for weakness and then killing. A PLD can Super Tank 3 gods "IF" one of the gods is not genbu, since genbu can dispel shell.
When the first pet is summon the PLD takes it off, attacking it slowly. Doing this should make all summons auto-link to them, and will be hate free so the WHM can cure the PLD, while the PLD only has to concern himself with enmity from the first pet. The PLD assigned to the pets should handle them from a distance, due to thier AoEs.
+Suzaku's Nasty -gas.
+Genbu's Dispels
+Byakko's Fang Frontal is alos beef-up, however, his banishga is not as strong.
Damage: A Zerg works best, while processing for weaKness at the same time, and filling up all those temps. (monarch's drinks; dusty wing; stalwart's drink; braver's drink etc) Melees useing Gnostic drink for PAX effect helps the PLD to hold enmity longer, before Qilin turns to the melee party. Once this happens Fanatics & Fool's drink are top priority. Straight up meleeing works. Shadows can block Deadly Hold [can do 2k~4k Damage] and Tail Smash [1.5k Damage], but whirlwind, heatbreath, and stonja bypass shadows. Swap to -damage sets. At this point the WHM should be ready to cure.
If a Good zerg is used Qilin should be down with in 12~15 mins, and only 1-3 pet will have been summoned. The longer you wait to kill Qilin the more pets you'll be force to deal with, and the more likely the PLD supertanking them will die. As a result the pets will then turn thier attention to the rest the alliance ending in a full wipe.
Job set-ups =
Suggested:
Rolls
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Spells
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Vantage Point
This section is reserved for each Gamer to shed light from their Job Point of View. This consist of Pro-tips, Gear suggestions, Food, type of Avatar, & Sub Job recommendations per mob. If You feel You have the know-how I ask that You share. Your information will be catagorize under the following headings.
Fortress (Tanks)
Mage's Realm
Enchanted Shield (COR/BRD/SMN/BLU)
Frontline (Damage Dealers)
*This does not just apply to Physical. I've seen enough BLUs and SMNs in action.
Allow this Thread to be the HUB. It May Grow with whichever You Provide under each sub-heading.