Results -9 to 0 of 2

Threaded View

  1. #1
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88

    Voidwatch (Empty Arena)

    Voidwatch is still new and as of yet I have not seen too many threads that deal mainly with tactics. I am Not saying none exist, just as a whole, there are not alot out there. I wish to establish one on SE forums.
    Below is an open pallet. As time marchs on I'll flesh it out with information. If You find anything is missing, from your own research, common knowledge, or first-hand experience, please give an full disclosure. Keep in mind this thread's main focus is Tactics:
    *Triggering Weakness
    *Monster Assement
    *Vantage Point


    Triggering Weakness:

    Eventually I'll type the full list on this thread. For now these links will suffice.

    http://www.bluegartr.com/threads/105...ight=Voidwatch

    https://docs.google.com/spreadsheet/...hl=en_US&gid=0

    ------------------------------------------------------------------------------------

    Monster Assessment


    Indigo Stratum Abyssite Bastok Path

    Sallow Seymour
    Elemental weakness =
    Elemental strength =
    Physical Attacks =
    Magical Attacks =
    Job Abilities =
    Monster Tactics = (Give Your own account on what to do and what should be avoided)
    Job set-ups =
    Suggested:
    Rolls
    Songs
    Spells

    Ushumgal

    Indigo Stratum Abyssite II

    Lorbulcrud

    Indigo Stratum Abyssite III

    Murk-Veined Baneberry
    Melancholic Moira

    Indigo Stratum Abyssite IV

    Celaeno
    ==================================================================================================================================
    Crimson Stratum Abyssite San d'Oria Path

    Sarimanok
    Elemental weakness =
    Elemental strength =
    Physical Attacks =
    Magical Attacks =
    Job Abilities =
    Monster Tactics =
    Job set-ups =
    Suggested:
    Rolls
    Songs
    Spells

    Cottus

    Crimson Stratum Abyssite II

    Krabimanjaro

    Crimson Stratum Abyssite III

    Belphoebe
    Kholomodumo

    Crimson Stratum Abyssite IV

    Hahava

    ==================================================================================================================================
    Jade Stratum Abyssite Windurst

    Virvatuli
    Elemental weakness =
    Elemental strength =
    Physical Attacks =
    Magical Attacks =
    Job Abilities =
    Monster Tactics =
    Job set-ups =
    Suggested:
    Rolls
    Songs
    Spells

    Pancimanci

    Jade Stratum Abyssite II

    Ogbunabali

    Jade Stratum Abyssite III

    Lord Asag
    Akupara

    Jade Stratum Abyssite IV

    Voidwrought

    ==================================================================================================================================

    White Stratum Abyssite Jeuno Region

    Goji
    Gugalanna
    Yatagarasu
    Agathos
    Cherufe
    Taweret

    White Stratum Abyssite II
    Roly-Poly
    Laidly Laurence
    Mellonia
    Kalos Eunomia/ Nympha Eunomia
    Gasha
    Giltine

    White Stratum Abyssite III
    Kaggan
    Akvan
    Pil

    ==================================================================================================================================

    Ashen Stratum Abyssite Zilart Region

    Holy Moly
    Ildebrann
    Neith
    Sabotender Campeador
    Tangaroa
    Malleator Maurok

    Ashen Stratum Abyssite II

    Cath Palug
    Modron
    Mimic King

    Ashen Stratum Abyssite III

    +Aello
    Elemental weakness =
    Elemental strength =
    Physical Attacks =
    Magical Attacks =

    Monster Tactics:
    Gamer's name: Anonymous Server: Quetzalcoatl
    Upon popping Aello is summon with three faires. This being the case the popper for this VoidWatch MUST be the main PLD. Upon popping the two action take place. 1) The 2nd PLD and NIN Race to Pull Aello off the Main PLD. The Job of the 2nd PLD and NIN is to duo tank, slowly damage her, while searching for a weakness. 2) Meanwhile the main PLD Super Tanks the faires. Supertank is when the PLD takes no action and does not engage, instead He cures, pops Fanatic and fool drinks.
    COR gives Tactician Rolls (Regain) [Monarch Drinks, Dusty Wing, and even a SCH for casting Accession > Adloquium will push Your TP Further]. The Melee runs in an unloads with weapon skills. All Melee /nin since they will take up to 900 dmg if hit. Shadows will absorb most of the AoEs. Their only job is to rush in and ws and back out. Everyone uses thier temps. They stagger the mobs to resupply more temp items. Temp Items, Atmacites, use them as often as possible. When You hit a Highly Proc (also known as trigger since it is pointed out Trigger is the perfered wording) You receive all temp items, however, if You get a normal proc which is during a TP move or while the mob is casting magic You obtain one temp item back and more lights. Choose Your strat wisely. The Trick of this fight is to damage slowly without taking hate. BLMs give proper tier nukes. They may aslo stun, while the RNG uses Decoy Shot.This type of shot has the same qualities of a THF's Trick Attack with two excepetions. Decoy shot is out of damage range and it last longer. [Avatars will help the Ranger in the distant non-enmity fight]

    Curing: Two WHMS in a Tank Party works out well, and a Third WHM or RDM will need to assist the Main PLD whom Supertanks. As long as the PLD does no action to the faries they can be cured/silena enmity free. Watch out because they do amnesia too. For this reason the PLDs need to be silena fast [Carrying echo drops in addtion to WHMs helping out is a good option]


    Job Abilities:
    Shrieking Gale - Bad AoE Move. The results is enmity lost and You are Paralyzed. It can not be removed. (This is like when an Abyssea NM Cock uses mute) Your solution to this problem is to have an Alternate SuperTank, whom is out of AoE range, run in and reclaim hate. [I'll need to ask My scource how this is done, since engaging is not allowed for three mobs] If You kill ANY of the faires they will repop useing this JA, so wiping out the faires is a waste of your time.



    Job set-ups =
    Suggested:
    Rolls
    Songs
    Spells


    Uptala
    Qilin (Kirin Model, Manticore)
    Elemental weakness =
    Elemental strength =
    Physical Attacks =
    Magical Attacks = Kirin does Petrifyga, Sleepga, Stoneja, Stone V. WHm needs to be ready from them. Melee shuold also spread out, because Heatbreath & Whirlwinds are Frontal AoEs.
    Job Abilities =
    Monster Tactics:
    Gamer's name: Anonymous Server: Quetzalcoatl

    Like Kirin, Qilin will summon four pets. The pets have the same have same moves/spells. This Kirin is V2, Much Harder. (Speculation) Pets are summon every 5 mins. The pets do not repsawn if killed. Time is better spent processing Qilin for weakness and then killing. A PLD can Super Tank 3 gods "IF" one of the gods is not genbu, since genbu can dispel shell.
    When the first pet is summon the PLD takes it off, attacking it slowly. Doing this should make all summons auto-link to them, and will be hate free so the WHM can cure the PLD, while the PLD only has to concern himself with enmity from the first pet. The PLD assigned to the pets should handle them from a distance, due to thier AoEs.
    +Suzaku's Nasty -gas.
    +Genbu's Dispels
    +Byakko's Fang Frontal is alos beef-up, however, his banishga is not as strong.

    Damage: A Zerg works best, while processing for weaKness at the same time, and filling up all those temps. (monarch's drinks; dusty wing; stalwart's drink; braver's drink etc) Melees useing Gnostic drink for PAX effect helps the PLD to hold enmity longer, before Qilin turns to the melee party. Once this happens Fanatics & Fool's drink are top priority. Straight up meleeing works. Shadows can block Deadly Hold [can do 2k~4k Damage] and Tail Smash [1.5k Damage], but whirlwind, heatbreath, and stonja bypass shadows. Swap to -damage sets. At this point the WHM should be ready to cure.

    If a Good zerg is used Qilin should be down with in 12~15 mins, and only 1-3 pet will have been summoned. The longer you wait to kill Qilin the more pets you'll be force to deal with, and the more likely the PLD supertanking them will die. As a result the pets will then turn thier attention to the rest the alliance ending in a full wipe.

    Job set-ups =
    Suggested:
    Rolls
    Songs
    Spells

    ------------------------------------------------------------------------------------

    Vantage Point

    This section is reserved for each Gamer to shed light from their Job Point of View. This consist of Pro-tips, Gear suggestions, Food, type of Avatar, & Sub Job recommendations per mob. If You feel You have the know-how I ask that You share. Your information will be catagorize under the following headings.

    Fortress (Tanks)

    Mage's Realm

    Enchanted Shield (COR/BRD/SMN/BLU)

    Frontline (Damage Dealers)
    *This does not just apply to Physical. I've seen enough BLUs and SMNs in action.

    Allow this Thread to be the HUB. It May Grow with whichever You Provide under each sub-heading.
    (0)
    Last edited by Glacont; 10-13-2011 at 10:10 PM.