I and most everyone else fearful of a return to old ways did every event possible, including 2am Einherjar(since events had to be set at times around other stuff and when most everyone else could participate), kings camps of 6-7 hours daily, Dynamis, Salvage, limbus etc. Done it all, so no it's not as you say at all. The ones that fear a return are mostly the ones that know how bad it actually used to be, I had all the best gear and honestly it just wasn't worth the horror they put you through to get it. You don't know how good this game is right now compared to what it used to be, being an endgamer meant having a 2nd job that you paid to do, having your week set out with mostly unrewarding timed events and the hell of finding shells that did runs you could attend to due to time problems.Yeah. I must have been playing since last week only. You realise the ones who aren't jumping on the Tanaka-is-the-devil bandwagon are the ones that played this game before abyssea, and did proper endgame content. The ones who like content that was challenging and put up with shit drop rates because it meant more when you finally got shit. The ones who complain about Tanaka and his supposed return are either:
The ones who joined during abyssea, don't like the game returning to it's normal way, and are throwing a fit.
The ones who played before abyssea, but were completely casual players and didn't know anything about endgame.
The ones who played before abyssea, did a bit of sky and dynamis, and think that makes them pros on endgame, whilst really they still dont know anything about it.
Also Casual is not a dirty word anymore, FFXI playerbase is mostly all casual now. We have grown older with this game, most of us have jobs/families or other commitments and even the most hardcore of us can't go back to the old hellish/unrewarding ways. 2/3 years for one piece of (usually sidegrade) equipment just won't fly anymore, no matter how fun the event starts off as. I like Voidwatch atm but the nature of the drop system ensures we will all be doing it for many years to come, to the point we hate it and to the point the vast majority will give up on it.
The move to the kind of stuff we have been getting recently isn't to make the game more challenging, it's to make small amounts of content last for years. It's just being cheap with development time and very little else, don't fool yourself.
Most of the problems with FFXIV were down to bad decisions and most importantly, them trying to write an engine from scratch for it when they didn't have enough time or experience to do so. Vast majority of the dev time was eaten up on that stupidity, hence the state of that game upon release. If they actually leased an engine from another company like most other MMOs do it would of launched far better.Since the announcement of FFXIV developpement, and before that even, we all noticed slowing down of updates, and stagnant content. Yes, eveyone noticed WoTG was not progressing at all. Took them what, 3 years to finish the storyline, and all they added is a few HNMs , variouc BCs ( shadow lord, campaing BC , ANNM , fey weapons), and WoE came only the update before the level cap 80 ( or at the same update.. dont remember). I thought that was because they mobilized all their resources to develop FFXIV. Then FFXIV came out and... wtf? FFXIV had no content either, guildleves suck ( too easy , too limited, unrewarding).
Abyssea era was a complete change in the entire way FFXI was run, drops that you could get with 90% chance? actual upgrades on equipment and weapons? Powerful and actually useful upgrades to JA/spells etc? Upgrading jobs instead of nerfing others? endgame open to all with no stupid time sinks? dev teams listening and actually reacting to players complaints? List goes on, the change was like black and white in comparision. I know they had to reign it back some but not to the level they seem to be, there has to be some kind of middle ground.