Get mp back > Impact in between Blood pacts obviously. Why didn't you all see it before?!
Get mp back > Impact in between Blood pacts obviously. Why didn't you all see it before?!
LOL still clinging to the MP regeneration argument I see, if you ned to melee or get a hvergelmir to keep up MP you are doing it wrong. Any decently geared SMN can fight indefinitely without needing it or even the higher end -perp staves for that matter. In Abyssea it's more like melee poorly, cure poorly or nothing, but outside it's actually melee awfully, cure decently or do nothing.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I think Garuda is so dominantly used among other avatars because of the increased Evasion and Karura Hachigane (Garuda -2perp./ATT+/DEF+).
I had the idea about splitting the bloodpact timers:
Blood Pact: Rage (recast 60 seconds) avatar uses a strong offensive bloodpact
Blood Pact: Anger (recast 30 seconds) avatar uses a medium strong offensive bloodpact
Blood Pact: Ward (recast 60 seconds) avatar uses a buff on the party
Blood Pact: Spirit (recast 15 seconds) avatar uses a healing bloodpact
Blood Pact: Animosity (recast 25 seconds) avatar uses a debuff on the monster(s)
lol. Avatar Favor I think he was thinking of. Unless he still also believes Shiva's Heavenly Strike is better than anything else cause Shiva has more INT.
No, the reason Garuda is more dominantly used is because predator claws is known to deal out more raw damage. Coupled with whispering wind, Garuda has both power and survivability that most avatars do not have. Only SMN that have Karura Hachigane are the ones that bothered to ZNMs.... which is surprising low amount. Caller's Horn +2 easily replaces that or even Summoner's Horn for those subbing /sch.
I'd love to see you solo a T2+ VNM outside of abyssea and apply that "melee for MP" concept. I like to melee on smn where ever I can but that's pretty delusional what you're spouting.
But really, doing absolutely jack inbetween blood pacts.... Making sure you're a good distance away to recast when your avatar is defeated. Making sure your maintaining all your buffs and recasting those that are wearing. If low on MP, making sure you're far away enough to use elemental siphon if solo or have some one hold it temporarily. Using Sublimation if subbing /sch. Keeping refresh up and using convert if /rdm. If you have hvergelmir, you should have already gathered TP before engaging the battle. Let's not forget the slew of gear that you can use for keeping refresh up. (AF3 +2, refresh augments on sterc subligar and moonshade earring. That one grip from dynamis if you bothered to get it. Not to mention perp staves)
You know though, I really want to see what gear you use to melee in.
Karbuncle's sig plus the new kick boots and perhaps the pet haste belt is the new top setup. I'm sitting at 24% haste so far, but I am not interested in the grip. Once I get the belt, I'll go kill hundreds of tonberries to use my collar.
BTW, little factoid... I am a champion of duo parties. No interest in soloing on a MMORPG.
Last edited by Dallas; 10-12-2011 at 02:29 PM.
Protip: The SAM should Shikikoyo the SMN so that they could use Myrkr
Remade the whole thread let me know what you guys think ^^. Btw if you like it give me a thumbs up to get SE attention![]()
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