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  1. #1
    Player
    Join Date
    Sep 2011
    Posts
    166

    Some ideas for changes for Summoner

    Hello guys this is my second attempt at this thread I decided to remake it after a bit more thinking here are some new ideas.

    Adjustments to Perpetuation Cost
    I think that Perpetuation cost is ok at higher levels, but at lower levels and Mid levels it prevents summoners from keeping there pets out due to limited amount of gear to pick from and a low MP pool. So here are some adjustments to Perpetuation Cost.

    1.)Change the 3 Second Tick, to a 10 Second Tick.
    -Instead of lowing Perpetuation cost for the avatars I had a new idea, why not simply make the Perpetuation drain take place every 10 Seconds similar to how the Resting tick works. I think this is the easiest solution and it wouldn't require any adjustments to our gear.
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    Adjustments to The Avatars & Elemental Spirits

    I think all the avatars are very similar the only difference they have is basically there bloodpacts, and there avatar favor, so I think that they should be given some uniqueness to influence summoners to use different avatars depending on the situation.

    1.)Changes to Avatar Favor
    I feel that Summoner doesn't fit with Stances, and its unnecessary to make our avatars weaker so here are some adjustments to Avatar Favor.
    -Make Avatar Favor into a Trait (No Penalty)
    -Allow the Avatar Favor to affect the Avatar. (This would increase avatar uniqueness)

    2.)Adjustments to Bloodpacts
    -I think that Summoner should have a additional perk as a buffer, since unlike BRD and COR they need to pay MP for there buffs, and many of them are not all that. I think they should buff all party members, and alliance members in the party similar to how they can buff the npcs in campaign.

    3.)Adjustments to Elementals
    I think that Elementals have been untouched for a long time and some life should be brought back to them since they are one of our tools. Here are some adjustments to them.
    -Increase Amount of spells they learn for example give Earth Spirit Stoneskin, Air Spirit Haste, oh and the Tier V nukes.
    -some new commands should be added to influence there behavior.
    *Offensive-The elemental focuses on high damaging spells.
    *Defensive-The elemental focuses on protecting the party.
    *Passive-The elemental focuses on healing and buffing the party.
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    Adjustments to The Summoner

    Here are some adjustments to the Summoner.

    1.)Astral Flow
    -Instead of Astral Flow taking all your MP I think it should only absorb the amount of MP that is needed for the move.
    -I think the Range of the Bloodpacts should be increased.

    2.)Elemental Siphon
    -Increase the amount of MP drained by the Elemental TP. at max TP 300% it should drain double of what it currently drains.
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    Last edited by Brightshadow; 10-22-2011 at 02:46 AM.