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    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99

    Miser's Roll Testing

    I must admit that when I first saw the announcement about the new rolls for COR, I was a little bit disappointed and thought both would be completely worthless. As time has passed, however, I've started thinking about the possibilities that both rolls posess, particularly miser's roll. As such, I decided to run some tests to see how powerful it could be.

    Testing method:
    COR95/SAM47, East Sarutabaruta. I used a combination of tactician's roll and meditate to build TP above 100, then gave myself miser's roll. I would engage a mob, then attempt a melee WS from out of range. My total TP after the failed WS is what I recorded as being the amount of TP "saved".

    Results:
    I: 3TP
    II: 5TP
    III: 7TP
    IV: 9TP
    V: 20TP
    VI: 11TP
    VII: 2TP
    VIII: 13TP
    IX: 15TP
    X: 17TP
    XI: 25TP

    Bust!:
    This is where I had an anomaly in my testing. I forced bust on miser's roll while I had over 100 TP and no source of regain. I then used wildfire (armageddon85), with an expected TP return of 14.8*1.15=17, but my TP return was 19. As such, the only assumption I can make is that busted miser's roll is currently glitched and gives you Save TP+2.

    Conclusions:
    Miser's roll is useful in any situation where WSs are vastly more important than melee or ranged attack damage. If you find yourself solo COR in abyssea just spamming wildfires, double jackpot on miser and tactician will enable you to spam wildfire like you would not believe. It's also useful in any situation where the COR is in the "WS proc party" for VW or aby.

    Please feel free to run some tests of your own to confirm or deny my findings. I'm particularly interested in whether anyone can find something wrong with the way I tested the bust. I had no store TP or conserve TP gear equipped, my only store TP was the +15 from /sam.

    What "Save TP" does:
    This is an edit as I realize some people may have no idea what miser's roll really does (it has only been used in some really crappy atmas up until now). Let's say you have armageddon and the only WS you ever use is wildfire. Armageddon's TP return after each WS is 14.8. Now let's say you roll a jackpot(XI) miser's roll, which according to my table is 25TP, and then you use a wildfire. Instead of receiving the normal 14.8TP, you will instead receive 39.8TP. Save TP procs if you are out of range when you WS, it procs if your WS misses, and it procs 100% of the time. So with miser's roll on, everytime you WS, you will receive bonus TP in the amount I have listed in my table above.
    (3)
    Last edited by Yinnyth; 10-02-2011 at 03:08 PM.